To summarize my opinion:
- I like working with B4A and LibGDX
- I'm ok with having Android as the target OS
- I don't like the Android gaming ecosystem
- I don't like the lack of physical controls
- I don't expect to make any money
Basically:
- I would spend more time in Android game development if the ecosystem was more "gamer-friendly".
Hi! I completely agree with you, the idea of an engine controlling my game objects instead of my own code feels strange to me, so I keep my physics simple and write it myself. Which is fine for older games. I have a cannon fodder game in the works, which I know physics would work well with, but the original didn't need a physics engine so I think I'll be fine with my own simple maths.Despite a 30 year old background as a sw developer, it is somehow difficult for me to get used to the Box2D world.
it is somehow difficult for me to get used to the Box2D world.
something like these? https://graphicriver.net/item/25-character-avatars/20998003character portraits
Yes indeed, you're right on point. Google doesn't promote Android as a "serious" gaming platform. My game code always supports gamepads, it's one of the first things I do, but people are not really aware of it. It's really sad because, an Android phone is more powerful than a Playstation2 and we had AMAZING games on that platform!@wonder It's very easy to use bluetooth controllers with LibGDX and B4A, my space invaders games all support game pads, the biggest issue with this is Google don't really push gamepad support as part of Android, so most phone users don't even know they can use gamepads.
The eco system is a problem, it's very difficult to get noticed due to the top 5 publishers dominating the charts, and since most players just look at the the charts to pick a game, then it's a never ending circle that new devs can't really break into without a lot of money.
I got lucky, but I think it's also what type of game you pick, you could write a minesweeper game and make a lot more money than a role playing game you spent three years on, simply because mine sweeper games are more popular in general.
I fully agree that I should try to finish some of my projects. I guess what blocks me the most is creativity in terms of game design (once the code is done).You have started really awesome projects like your knight game and the street fighter kind game. It is realy sad that you dont complete them. You can count on me to be your first full version costumerso keep working on the wonder!
Picture : https://drive.google.com/file/d/1EHJt1QlNPKFTWgGomVHG9vMEfkdSUV4K/view?usp=sharing
Character images is temporary, I borrowed them from digital artists for testing purposes and I'm the only one testing.
Do you guys know if I can share that kind of content without asking them permission ? In the context that this is temporary and non-usable by anyone except me.