B4J Tutorial [BANano] v2: (2) B4J Abstract Designer

DOWNLOAD THE LATEST VERSION OF BANANO:

https://www.b4x.com/android/forum/threads/banano-progressive-web-app-library.99740/#post-627764


Check out part 1 of this tutorial here: https://www.b4x.com/android/forum/threads/banano-v2-b4j-abstract-designer-part-1.101531/#post-637557

INTRODUCTION

Now that we have our custom view created, let's use it. As said in part 1, there are a couple of ways which I will go in to deeper now.

But first, I give you the steps on how to create a library out of part 1. This will allow us to use Sub + TAB in the B4J IDE.

CREATING A LIBRARY

This is a two step process. Make sure you have the following lines in your library AppStart code:

B4X:
' start the build
#if release
       BANano.BuildAsLibrary()
#else
       BANano.Build(File.DirApp)
#end if

Now for step 1, run your library in release mode. The .js, .dependson (.php if you use it) and _Files.zip (if you have assets in the Files tab) will be created in your Additional Libraries folder. It will transpile everything in each .bas file. The Main class will be skipped.

Step 2 is just compiling the library with the B4J IDE 'Compile To Library'

BANTut02a.png


Give it the same name as you have used in the BANano.Initialize declaration. The .jar and .xml files will also be generated in your Additional Libraries folder.

So to summerize: you will now have the following files in your Additional Libraries folder:
B4X:
yourlib.js
yourlib.dependsOn
yourlib.jar
yourlib.xml
yourlib.php (if you have used inline php in your library)
yourlib_Files.zip (if you had assets in your Files tab)

1. USING THE CUSTOM VIEW IN A LAYOUT

Make a new B4J UI project, and the BAnano.jar and yourlib.jar in the libraries.
also, unzip the yourlib_Files.zip file to your projects Files folder (watch out that you do not make a subfolder!).

Again let's start with adding the default BANano project main code:

B4X:
#Region Project Attributes
   #MainFormWidth: 600
   #MainFormHeight: 600
   #IgnoreWarnings: 16, 10, 14, 15
#End Region

Sub Process_Globals
   Private BANano As BANano 'ignore
End Sub

Sub AppStart (Form1 As Form, Args() As String)
   ' you can change some output params here
   BANano.Initialize("BANano", "BANanoSkeleton",12)
   BANano.HTML_NAME = "index.html"
 
   BANano.Header.Title="BANano Skeleton"
   BANano.ExternalTestConnectionServer = "http://gorgeousapps.com"
   BANano.Header.AddCSSFile("skeleton-all.min.css")
 
   ' start the build
   BANano.Build(File.DirApp)
 
   ExitApplication
End Sub

' HERE STARTS YOUR APP
Sub BANano_Ready()

End Sub

Save and open the Abstract Designer. In the Views Menu, under custom views you will find your newly created custom views:

BANTut02b.png


Before we start using our views, a quick note: as currently B4J Custom views can only set their parent to main, make sure there is some space between each view to allow BANanos own algorithm to determine who is the parent. The absolute position of a view in the Designer has no relevance in BANano anyway.

Example:

BANTut02c.png


So, now we add our Custom views. You will notice the Custom properties in the Properties Pane. Only the following properties can be used (the rest is ignored):

BANTut02d.png


Once you are satisfied with your design, save it and generate the events you want to use:

BANTut02e.png


IMPORTANT: If you plan to load this layout only ONCE at the time with BANano.LoadLayout(), you can select the view itself (e.g. Txt1 in this example) to generate the Private Txt1 As SKTextBox line. If you plan to use BANano.LoadLayoutArray(), then you can NOT use this.

This makes sense, as a single layout matches up with one single view. In case of an array of such layouts, the is no One-to-One relation. But we go into this deeper in just a second.

The code will be generated for you:

B4X:
Sub Process_Globals
   Private BANano As BANano
   ...
   Private Txt1 As SKTextBox
End Sub

...

Sub Txt1_Focus (event As BANanoEvent)

End Sub

Sub Txt1_Blur (event As BANanoEvent)

End Sub

Sub Txt1_Keydown (event As BANanoEvent)

End Sub

Sub Txt1_KeyUp (event As BANanoEvent)

End Sub

Sub Txt1_Change (event As BANanoEvent)

End Sub

Sub Button1_Click (event As BANanoEvent)

End Sub

Sub SKTable1_Click (event As BANanoEvent)
 
End Sub

All you have to do now is load your newly created layout:

B4X:
' HERE STARTS YOUR APP
Sub BANano_Ready()
   ...
   BANano.LoadLayout("#body", "layout1")
   ...
End Sub

This is just normal B4J stuff! :) Now you can code as you are used to.

2. ADDING CUSTOM VIEWS BY CODE

This is equally similar to normal B4J behaviour. First add a declaration of a View in globals:

B4X:
Private btn As SKButton

Now initialize and add the button:

B4X:
' create a dynamic button, not located in the Layout
btn.Initialize(Me, "Button2", "Button2")
btn.Text = "Dynamic Button"
btn.AddToParent("R2")

IMPORTANT NOTE: The first param in Initialize() MUST be Me. Only the class where the View is added to will be able to handle the events.

The rest is again just normal. Type Sub + TAB and you can insert the events of the SKButton for example:

BANTut02f.png


BANTut02g.png


3. LOADING A LAYOUT MULTIPLE TIMES

Sometimes, you are going to want to re-use a certain layout multiple times. This can for example be because you made a layout for a list item, and now want to re-use it for each item in your list.

This can be done using the BANano.LoadLayoutArray method:

B4X:
' loading layouts as array (multiple times loading the same layout)
For i = 0 To 4
       Dim Ret As Long
       Dim AllViews As Map
 
       Ret = BANano.LoadLayoutArray("#r3", "MultiLayout", (i=0)) ' only clear the parent if it is the first layout that is loaded
 
       ' ret returns a unique number you can use to get all views
       AllViews = BANano.GetAllViewsFromLayoutArray("MultiLayout", Ret)
 
       Dim mLabel As SKLabel = AllViews.Get("multilabel") ' always lowercase
       mLabel.Text = "I'm {C:#FF0000}{U}row " & (i+1) & "{/U}{/C} of a multi layout!"
 
       Dim mButton As SKButton = AllViews.Get("multibutton") ' always lowercase
       mButton.Text = "Multi Button " & Ret
Next

Nothing difficult here. The final parameter in LoadLayoutArray() can be used to clear the parent on which you are loading the layout (in this case #r3).

The method does return a 'unique' number. This is very useful to get all the views from your layout. We do this with the BANano.GetAllViewsFromLayoutArray() method.

The GetAllViewsFromLayoutArray() method returns a map with all the Views in it, for that layout, with instance 'unique number'.

So you can just grab Views and start manipulating them.

NOTE: you may think you should 'buffer' this AllViews in a map yourself but this is not needed! In the generated Javascript, this will already be done for you so you would do it twice.

There is also a 'helper' method BANano.GetSuffixFromID() to know what this 'unique' number is, in case for example you want to make changes further in your code in a certain event.

B4X:
Sub MultiButton_Click (event As BANanoEvent)
   Log(event.ID)
   Dim Ret As Long = BANano.GetSuffixFromID(event.ID)
 
   Dim Allviews As Map = BANano.GetAllViewsFromLayoutArray("MultiLayout", Ret)
   If Allviews <> Null Then
       Dim mButton As SKButton = Allviews.Get("multibutton") ' always lowercase
       mButton.Text = "Multi Button " & Ret & " changed!"
   End If
End Sub

NOTE:

Now with the support of the B4X Sender keyword, this is even easier:
B4X:
Sub MultiButton_Click (event As BANanoEvent)
   Log(event.ID)
   Dim Ret As Long = BANano.GetSuffixFromID(event.ID)
   
   Dim mButton As SKButton = Sender
   mButton.Text = "Multi Button " & Ret & " changed!"
End Sub

This concludes the 2 part tutorial of the new UI system in BAnano v2. Possibilities are endless and so much closer to standard B4J than the UI system v1. But, we learn of our mistakes ;)

Alwaysbusy
 
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