iOS Question Build Failed in Local Mac Builder

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Steve Kwok

Member
Licensed User
Hi, everyone,

my B4i project found build failed in my local mac builder since it contains iMapList Library.

I had downloaded 3 files:
  • iMapList.h
  • iMapList.xml
  • libiMapList.a
from iMapList - combining a Map and a List
and put the them to Macbook under /B4iBuildServer/Libs/

The error message shown as:

localmacbuilderror.png

The last few lines shown as:
local mac build error:
Ld /Users/support/B4iBuildServer2/UploadedProjects/<user id>/Payload/hk\ B4i\ Example.app/hk\ B4i\ Example normal x86_64 (in target: B4iProject)
    cd /Users/support/B4iBuildServer2/UploadedProjects/<user id>
    export IPHONEOS_DEPLOYMENT_TARGET=8.0
    /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -arch x86_64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator12.4.sdk -L/Users/support/B4iBuildServer2/UploadedProjects/<user id>/Payload -L../../Libs -F/Users/support/B4iBuildServer2/UploadedProjects/<user id>/Payload -F../../Libs -filelist /Users/support/B4iBuildServer2/UploadedProjects/<user id>/build/B4iProject.build/Release-iphonesimulator/B4iProject.build/Objects-normal/x86_64/hk\ B4i\ Example.LinkFileList -Xlinker -rpath -Xlinker @executable_path/Frameworks -mios-simulator-version-min=8.0 -Xlinker -object_path_lto -Xlinker /Users/support/B4iBuildServer2/UploadedProjects/<user id>/build/B4iProject.build/Release-iphonesimulator/B4iProject.build/Objects-normal/x86_64/hk\ B4i\ Example_lto.o -Xlinker -no_deduplicate -Xlinker -objc_abi_version -Xlinker 2 -fobjc-arc -fobjc-link-runtime -ObjC -Xlinker -sectcreate -Xlinker __TEXT -Xlinker __entitlements -Xlinker /Users/support/B4iBuildServer2/UploadedProjects/<user id>/build/B4iProject.build/Release-iphonesimulator/B4iProject.build/hk\ B4i\ Example.app-Simulated.xcent -lCore -framework Foundation -framework CoreGraphics -framework UIKit -liMapList -framework AVFoundation -Xlinker -dependency_info -Xlinker /Users/support/B4iBuildServer2/UploadedProjects/<user id>/build/B4iProject.build/Release-iphonesimulator/B4iProject.build/Objects-normal/x86_64/hk\ B4i\ Example_dependency_info.dat -o /Users/support/B4iBuildServer2/UploadedProjects/<user id>/Payload/hk\ B4i\ Example.app/hk\ B4i\ Example
ld: warning: ignoring file ../../Libs/libiMapList.a, missing required architecture x86_64 in file ../../Libs/libiMapList.a (3 slices)
Undefined symbols for architecture x86_64:
  "_OBJC_CLASS_$_b4i_maplist", referenced from:
      objc-class-ref in b4i_main.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)


Error: ** BUILD FAILED **


The following build commands failed:
    Ld /Users/support/B4iBuildServer2/UploadedProjects/<user id>/Payload/hk\ B4i\ Example.app/hk\ B4i\ Example normal x86_64
(1 failure)
The B4i Code is for testing iMaplist use:
test iMaplist library:
Private Sub Application_Start (Nav As NavigationController)
    'SetDebugAutoFlushLogs(True) 'Uncomment if program crashes before all logs are printed.
    NavControl = Nav
    Page1.Initialize("Page1")
    Page1.Title = "Page 1"
    Page1.RootPanel.Color = Colors.White
    'Page1.RootPanel.LoadLayout("main.bil")
    NavControl.ShowPage(Page1)
    Msgbox("B4i Hello World!!!", "Say Hi")
    Dim iLst As MapList
    iLst.Initialize
    iLst.Add("1", "Apple")
End Sub
It seems the build error comes from iMapList library files but I have no idea how to solve this problem.
 

Attachments

Erel

Administrator
Staff member
Licensed User

Steve Kwok

Member
Licensed User
Dear Erel,

Thank you for your promptly reply.

My workaround is:
  1. replacing iMapList (Version: 2.01) library by B4XCollections (Version: 1.05) library.
  2. declare custom Type called typField(storeid as String, trx As Double) and declare a list lstStore as collector.
  3. make use of lstStore.SortType("storeid", <True/False>) and lstStore.SortType("trx", <True/False>) to sort by field(s).
As I expected, my app can be successfully built by local mac build server.
 
Last edited:
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