or can you show how it can be converted
it is a class.
thx
it is a class.
class Line::
function Line(data) { // data=points x and y, color and layer
//Define Properties
this.type = "Line";
this.family = "Geometry";
this.minPoints = 2;
this.showPreview = true;
this.helper_geometry = false;
this.points = [];
this.lineWidth = 2;
this.colour = "BYLAYER";
this.layer = "0";
this.alpha = 1.0
if (data) {
//console.log(data.points, data.colour, data.layer)
var startPoint = new Point(data.points[data.points.length - 2].x, data.points[data.points.length - 2].y);
var endPoint = new Point(data.points[data.points.length - 1].x, data.points[data.points.length - 1].y);
this.points.push(startPoint);
this.points.push(endPoint);
if (data.colour) {
this.colour = data.colour;
}
if (data.layer) {
this.layer = data.layer;
}
}
}
Line.prototype.prompt = function (inputArray) {
var num = inputArray.length;
var expectedType = [];
var reset = false;
var action = false;
var validInput = true
var prompt = [];
expectedType[0] = ["undefined"];
prompt[0] = "Pick start point:";
expectedType[1] = ["object"];
prompt[1] = "Pick another point or press ESC to quit:";
expectedType[2] = ["object","number"];
prompt[2] = prompt[1];
expectedType[3] = ["object","number"];
prompt[3] = prompt[1];
validInput = expectedType[num].includes(typeof inputArray[num-1])
if(!validInput || num > this.minPoints){
inputArray.pop()
}
if (inputArray.length === this.minPoints){
action = true;
//reset = true
}
return [prompt[inputArray.length], reset, action, validInput]
}
thx