Canvas - hardware acceleration possible?

PaulR

Active Member
Licensed User
Longtime User
I was reading up on Android graphics hardware acceleration here and see that Canvas is supported. Does this mean that enabling hardware acceleration in the Manifest automagically invokes this?

I see there are unsupported Canvas functions....
... but are the rest supported in b4a or would it be possible to implement hardware acceleration for simple canvas DrawLine and DrawRect operations in another way?
 
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