When hardware accelerated, the 2D rendering pipeline supports the most commonly used Canvas drawing operations as well as many less-used operations. All of the drawing operations that are used to render applications that ship with Android, default widgets and layouts, and common advanced visual effects such as reflections and tiled textures are supported. The following list describes known operations that are not supported with hardware acceleration:
Canvas
clipPath()
clipRegion()
drawPicture()
drawTextOnPath()
drawVertices()