im playing around with different A.I. the last months.
today ive found an awesome text based K.I. wich was released some days ago. Its from Elon Musks company openAI, wich can answer nearly everything. It can creates essay from few words, detect errors in your code, and is even able to write code for you.
While it works amazing with popular languages such C# or python i tried it with B4A. Its not perfect. but the right direction.
If B4A grows the A.I will learn more.
For example:
Promt:
Write a programm in B4A wich draws a blue car with canvas. it will move from left to right. If the car hits the screen limit it will play a sound and the screen turns red for one second. After that the car will turn around and drives to the left side again.
Answer:
Here is a simple program in Basic4Android (B4A) that draws a blue car on a canvas and moves it from left to right. If the car hits the right edge of the screen, the screen will turn red for one second and a sound will be played. After that, the car will turn around and move to the left side again.
Note: This code is for demonstration purposes only and is not guaranteed to be free of errors or bugs.
today ive found an awesome text based K.I. wich was released some days ago. Its from Elon Musks company openAI, wich can answer nearly everything. It can creates essay from few words, detect errors in your code, and is even able to write code for you.
While it works amazing with popular languages such C# or python i tried it with B4A. Its not perfect. but the right direction.
If B4A grows the A.I will learn more.
For example:
Promt:
Write a programm in B4A wich draws a blue car with canvas. it will move from left to right. If the car hits the screen limit it will play a sound and the screen turns red for one second. After that the car will turn around and drives to the left side again.
Answer:
Here is a simple program in Basic4Android (B4A) that draws a blue car on a canvas and moves it from left to right. If the car hits the right edge of the screen, the screen will turn red for one second and a sound will be played. After that, the car will turn around and move to the left side again.
B4X:
Sub Process_Globals
' Declare global variables here
Dim CarX As Float = 0 ' Initial x-position of the car
Dim CarSpeed As Float = 5 ' Speed of the car in pixels per frame
Dim CarIsMovingRight As Boolean = True ' Flag to indicate the car's direction
Dim CarWidth As Float = 50 ' Width of the car in pixels
Dim ScreenWidth As Int ' Width of the screen in pixels
Dim ScreenHeight As Int ' Height of the screen in pixels
Dim CarSound As MediaPlayer ' MediaPlayer object for playing a sound
End Sub
Sub Globals
' Declare UI objects here
Dim Canvas1 As Canvas
End Sub
Sub Activity_Create(FirstTime As Boolean)
' Initialize global variables and UI objects here
ScreenWidth = Activity.Width
ScreenHeight = Activity.Height
Canvas1.Initialize(Activity)
Activity.AddView(Canvas1, 0, 0, ScreenWidth, ScreenHeight)
' Load and prepare the car sound
CarSound.Initialize(2, 100, False)
CarSound.Load(File.DirAssets, "car_crash.mp3")
End Sub
Sub Activity_Resume
' Start the animation loop
Draw
End Sub
Sub Draw
' This event is called every time the canvas needs to be redrawn
Dim CarColor As Int = Colors.Blue ' Color of the car
Dim CrashColor As Int = Colors.Red ' Color of the screen during a crash
' Update the car position
If CarIsMovingRight Then
CarX = CarX + CarSpeed
Else
CarX = CarX - CarSpeed
End If
' Check if the car has hit the screen limit
If CarX + CarWidth >= ScreenWidth Then
' The car has hit the right edge of the screen
CarIsMovingRight = False ' Change direction
CarX = ScreenWidth - CarWidth ' Make sure the car is not outside the screen
CarSound.Play ' Play a sound
Canvas.DrawColor(CrashColor) ' Turn the screen red
Sleep(1000) ' Wait for 1 second
Canvas.DrawColor(Colors.Transparent) ' Clear the screen
ElseIf CarX <= 0 Then
' The car has hit the left edge of the screen
CarIsMovingRight = True ' Change direction
CarX = 0 ' Make sure the car is not outside the screen
End If
' Draw the car
Canvas.DrawRect(CarColor, CarX, 100, CarWidth, 100, True, True)
' Schedule the next frame
Canvas1.Invalidate
Sleep(100)
Draw ' This will call the Draw event again
End Sub
Note: This code is for demonstration purposes only and is not guaranteed to be free of errors or bugs.