Java Question Converting AndroidUSBCamera to B4A

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Alessandra Pellegri

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I am trying to convert this library to mke USB Camera working on B4a.

https://github.com/suethan/AndroidUSBCamera/blob/master/README.md

I am using SimpleLibraryCompiler tool, I modified the original library because as is it doesn't compile with this tool.

Now; if I compile the library without wrapper it compiles without errors (except for warnings ShortName missing).

I tried to create the wrapper:
B4X:
import anywheresoftware.b4a.BA;
import anywheresoftware.b4a.BA.Author;
import anywheresoftware.b4a.BA.DependsOn;
import anywheresoftware.b4a.BA.ShortName;
import anywheresoftware.b4a.BA.Version;
import anywheresoftware.b4a.keywords.Common;
import com.dreamguard.api.USBCamera;

import android.content.Context;
import android.graphics.SurfaceTexture;
import android.hardware.usb.UsbDevice;
import android.util.Log;
import android.view.Surface;
import android.widget.Toast;

import com.dreamguard.usb.camera.CameraHandler;
import com.dreamguard.usb.detect.DeviceFilter;
import com.dreamguard.usb.detect.USBMonitor;
import com.dreamguard.usb.detect.USBStatus;

@Author("Suethan")
@Version(1.0f)
@ShortName("USBCamera")
public class USBCameraWrapper {
   public void init(Context context) {
       USBCamera.init(context);
   }
    }
but because I am not a Jva expert I have this error:
B4X:
Starting step: Compiling Java code.
javac 1.8.0_65
C:\Users\Tommaso\Desktop\CameraUSB\ee\src\main\java\com\dreamguard\USBCameraWrapper.java:26: error: non-static method init(Context) cannot be referenced from a static context
       USBCamera.init(context);
                ^
Note: Some input files use or override a deprecated API.
Note: Recompile with -Xlint:deprecation for details.
Note: C:\Users\Tommaso\Desktop\CameraUSB\ee\src\main\java\com\dreamguard\renderer\RenderHandler.java uses unchecked or unsafe operations.
Note: Recompile with -Xlint:unchecked for details.
1 error


Error.

Could you help me ?

Thank you

Here the files:
B4X:
AndroidUSBCamera-masterModifiedB4A https://drive.google.com/open?id=1abAFBU4_m3fT_1IHM1kmJejUJ0QjeYoY
AndroidUSBCamera-masterOriginal https://drive.google.com/open?id=1PEsiuj_XMLvEqEJp66y6mukHCkvGU91c
 

Alessandra Pellegri

Active Member
Licensed User
Longtime User
Now it compiles, but when I load libraries into B4A I obtain errors like this:
B4X:
An error occurred.
Error parsing libraries.
com.dreamguard.widget.UVCCameraTextureView.HasTransient hastransientstate already exists.
 

DonManfred

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Longtime User

Alessandra Pellegri

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Longtime User
OK, works.

Now when I try to compile this code:
B4X:
Sub Activity_Create(FirstTime As Boolean)
   'Do not forget to load the layout file created with the visual designer. For example:
   'Activity.LoadLayout("Layout1")
   Dim hh As USBCamera
   hh.init(GetContext)
End Sub

Sub GetContext As JavaObject
   Return GetBA.GetField("context")
End Sub

Sub GetBA As JavaObject
   Dim jo As JavaObject
   Dim cls As String = Me
   cls = cls.SubString("class ".Length)
   jo.InitializeStatic(cls)
   Return jo.GetFieldJO("processBA")
End Sub

I obtain this error:
B4X:
B4A version: 6.80
Parsing code.    (0.00s)
Compiling code.    (0.02s)
Compiling layouts code.    (0.00s)
Organizing libraries.    (0.00s)
Generating R file.    (0.05s)
Compiling generated Java code.    Error
javac 1.8.0_65
src\b4a\example\main.java:331: error: cannot find symbol
USBCameraWrapper _hh = null;
^
  symbol:   class USBCameraWrapper
  location: class main
Note: src\b4a\example\starter.java uses or overrides a deprecated API.
Note: Recompile with -Xlint:deprecation for details.
1 error
 

marcos_sa

Member
Solved, I had to add
B4X:
package anywheresoftware.b4a.objects;
at the top of the wrapper
Alessandra, is your lib 100% functional? I do need something like this and if it is fully tested and consistent I could buy it as long as you provide me with a sample code as well. Waiting for you.
 

mjcoon

Well-Known Member
Licensed User
Alessandra, is your lib 100% functional? I do need something like this and if it is fully tested and consistent I could buy it as long as you provide me with a sample code as well. Waiting for you.
Did you get a response? I am a bit puzzled there was no mention in the discussion about having to set "OTG" permission/setting. This is because I thought it was for "host" usage of USB.
 
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