DarkBasic-like 3D functions?

legugusse

Member
Licensed User
Longtime User
Hello everybody.

I've noticed with interest the OpenGL library but... OpenGl remains still complex and time-eater for me.

Did someone worked on an implementation of DarkBasic-like functions as:
Make Object Cube objectNumber , size
Texture Object objectNumber , textureNumber
Load texture textureNumber, filename
etc...

I think this could give to Basic4Android a real added-value in game developpment.

I watched for samples using the OpenGL library for B4A which would help me to code my "Dark Basic Functions" and initiate this project but I found nothing on this forum.

Could someone help me?
 
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