drponciano Active Member Licensed User Longtime User May 22, 2018 #1 When running my program on a iPadPro 13in I get DeviceAproximateScreenSize with 8 inches instead of 13. Is that my mistake or iOs's? With iPhone, iPadmini, etc. the sizes are correct.
When running my program on a iPadPro 13in I get DeviceAproximateScreenSize with 8 inches instead of 13. Is that my mistake or iOs's? With iPhone, iPadmini, etc. the sizes are correct.
BillMeyer Well-Known Member Licensed User Longtime User May 22, 2018 #2 Look at settings->display and brightness->display zoom - check standard or zoomed. This is a long shot - but could very well be the problem. Upvote 0
Look at settings->display and brightness->display zoom - check standard or zoomed. This is a long shot - but could very well be the problem.
drponciano Active Member Licensed User Longtime User May 22, 2018 #3 BillMeyer said: Look at settings->display and brightness->display zoom - check standard or zoomed. This is a long shot - but could very well be the problem. Click to expand... Checked! It's in standard size. I tried with zoomed with same results. Upvote 0
BillMeyer said: Look at settings->display and brightness->display zoom - check standard or zoomed. This is a long shot - but could very well be the problem. Click to expand... Checked! It's in standard size. I tried with zoomed with same results.
Erel B4X founder Staff member Licensed User Longtime User May 23, 2018 #4 What is the output of: Code: Copy Log(GetDeviceLayoutValues) Log(GetDeviceLayoutValues.NonnormalizedScale) Log(GetDeviceLayoutValues.DeviceApproximateScreenSize) Upvote 0
What is the output of: Code: Copy Log(GetDeviceLayoutValues) Log(GetDeviceLayoutValues.NonnormalizedScale) Log(GetDeviceLayoutValues.DeviceApproximateScreenSize)
drponciano Active Member Licensed User Longtime User May 23, 2018 #5 Erel said: What is the output of: Code: Copy Log(GetDeviceLayoutValues) Log(GetDeviceLayoutValues.NonnormalizedScale) Log(GetDeviceLayoutValues.DeviceApproximateScreenSize) Click to expand... iPhone 5s For Erel 568 x 320 (normalized scale) 2 4.074616546375867 End for Erel iPadMini Retina For Erel 1024 x 768 (normalized scale) 2 8 End for Erel iPadPro 13 in For Erel 1024 x 768 (normalized scale) 2 8 End for Erel Upvote 0
Erel said: What is the output of: Code: Copy Log(GetDeviceLayoutValues) Log(GetDeviceLayoutValues.NonnormalizedScale) Log(GetDeviceLayoutValues.DeviceApproximateScreenSize) Click to expand... iPhone 5s For Erel 568 x 320 (normalized scale) 2 4.074616546375867 End for Erel iPadMini Retina For Erel 1024 x 768 (normalized scale) 2 8 End for Erel iPadPro 13 in For Erel 1024 x 768 (normalized scale) 2 8 End for Erel
Erel B4X founder Staff member Licensed User Longtime User May 24, 2018 #6 I've further checked it and currently your app will always run in display compatibility mode on the iPad Pro. Need to update B4i to use story board instead of launch images in order to support the native resolution of the iPad Pro. This is planned for the next major update. Upvote 0
I've further checked it and currently your app will always run in display compatibility mode on the iPad Pro. Need to update B4i to use story board instead of launch images in order to support the native resolution of the iPad Pro. This is planned for the next major update.
drponciano Active Member Licensed User Longtime User May 24, 2018 #7 Erel said: I've further checked it and currently your app will always run in display compatibility mode on the iPad Pro. Need to update B4i to use story board instead of launch images in order to support the native resolution of the iPad Pro. This is planned for the next major update. Click to expand... Thanks for your answer Erel. Any intermediate solution you may think meanwhile? Upvote 0
Erel said: I've further checked it and currently your app will always run in display compatibility mode on the iPad Pro. Need to update B4i to use story board instead of launch images in order to support the native resolution of the iPad Pro. This is planned for the next major update. Click to expand... Thanks for your answer Erel. Any intermediate solution you may think meanwhile?
Erel B4X founder Staff member Licensed User Longtime User May 25, 2018 #8 You don't need to do anything special. Your app will work, it just runs in a display compatibility mode. There is no simple way to make it run in full resolution. Upvote 0
You don't need to do anything special. Your app will work, it just runs in a display compatibility mode. There is no simple way to make it run in full resolution.
drponciano Active Member Licensed User Longtime User May 25, 2018 #9 Erel said: You don't need to do anything special. Your app will work, it just runs in a display compatibility mode. There is no simple way to make it run in full resolution. Click to expand... Ok. Thanks. I’ll wait for next release of B4i. Upvote 0
Erel said: You don't need to do anything special. Your app will work, it just runs in a display compatibility mode. There is no simple way to make it run in full resolution. Click to expand... Ok. Thanks. I’ll wait for next release of B4i.