sager Member Licensed User Mar 21, 2019 #1 follow path from Tiled Attachments 111.jpg 159.3 KB · Views: 876 222.jpg 253.8 KB · Views: 922 path.zip path.zip 25.4 KB · Views: 757
Gunther Active Member Licensed User Longtime User Mar 21, 2019 #2 Öhm, failure or just showing that it is working? The app is running here and the arrow is moving from hinge to hinge but bypassing P1. May be you could add a real stop as an end: Code: If pointNo = 9 Then Log("End") X2.stop Else Last edited: Mar 21, 2019
Öhm, failure or just showing that it is working? The app is running here and the arrow is moving from hinge to hinge but bypassing P1. May be you could add a real stop as an end: Code: If pointNo = 9 Then Log("End") X2.stop Else
sager Member Licensed User Mar 21, 2019 #3 Gunther said: Öhm, failure or just showing that it is working? The app is running here and the arrow is moving from hinge to hinge but bypassing P1. May be you could add a real stop as an end: Code: If pointNo = 9 Then Log("End") X2.stop Else Click to expand... I think it is not an appropriate solution The game will stop completely, right
Gunther said: Öhm, failure or just showing that it is working? The app is running here and the arrow is moving from hinge to hinge but bypassing P1. May be you could add a real stop as an end: Code: If pointNo = 9 Then Log("End") X2.stop Else Click to expand... I think it is not an appropriate solution The game will stop completely, right
Gunther Active Member Licensed User Longtime User Mar 21, 2019 #4 It all depends what you want to archive. The X2.Stop at that position ended the game loop. Actually it paused it after the game loop. You can re-start it with X2.Start. But for your given example it looks for me as a next logical step to stop the game loop and also the running "End" in the lock. Since you didn't mentioned the reason for the threat, no one knows except you.
It all depends what you want to archive. The X2.Stop at that position ended the game loop. Actually it paused it after the game loop. You can re-start it with X2.Start. But for your given example it looks for me as a next logical step to stop the game loop and also the running "End" in the lock. Since you didn't mentioned the reason for the threat, no one knows except you.
sager Member Licensed User Mar 21, 2019 #5 Has been added Continuous movement between two points Attachments path2.zip path2.zip 206.6 KB · Views: 763 333.jpg 169.4 KB · Views: 797
Beja Expert Licensed User Longtime User Jun 26, 2022 #6 Hi, The project is not compiling and I got this error log Unknown member: clear Unknown member: getnativeparent Unknown member: initialize Unknown member: remove Unknown member: add Unknown type: b4xset<br />Are you missing a library reference? Undeclared variable 'keys' is used before it was assigned any value. Undeclared variable 'keys' is used before it was assigned any value. Undeclared variable 'keys' is used before it was assigned any value. Undeclared variable 'b4xpages' is used before it was assigned any value. Undeclared variable 'keys' is used before it was assigned any value. Unknown type: b4xset<br />Are you missing a library reference?
Hi, The project is not compiling and I got this error log Unknown member: clear Unknown member: getnativeparent Unknown member: initialize Unknown member: remove Unknown member: add Unknown type: b4xset<br />Are you missing a library reference? Undeclared variable 'keys' is used before it was assigned any value. Undeclared variable 'keys' is used before it was assigned any value. Undeclared variable 'keys' is used before it was assigned any value. Undeclared variable 'b4xpages' is used before it was assigned any value. Undeclared variable 'keys' is used before it was assigned any value. Unknown type: b4xset<br />Are you missing a library reference?