Share My Creation [Game] Space Invaders Cubed (Beta)

Discussion in 'Share Your Creations' started by eps, Nov 27, 2018.

  1. eps

    eps Well-Known Member Licensed User

    This is now available on Open Beta... So there are still some items to be addressed, but hopefully not too many.

    It's my first attempt at a game ever!


    https://play.google.com/apps/testing/torquesoft.spaceinvaders


    Left hand side of screen moves the players' ship. The right hand side fires a shot.

    Developed using B4A, HMTL5, BabylonJS and some more JS. Graphics created using Sketchup and Blender.

    Any feedback is welcomed!


    There is a limit of 1,000 Beta Testers...
     

    Attached Files:

    Last edited: Nov 27, 2018
    JordiCP, DavideV, Erel and 1 other person like this.
  2. eps

    eps Well-Known Member Licensed User

    I've sent this live on Google Play now... Otherwise I'd probably have never made it generally available!!! Still lots to do on it, but hopefully it has enough in it already to make it worth playing.
     
    andymc likes this.
  3. sorex

    sorex Expert Licensed User

    Hello eps,

    I just tried this game.


    Menu:

    Menu has the traditional arcade cabinet artwork which is always nice, hopefully Taito has no problems with that ;)

    I would personally style everything the same.
    same button sizes, same button font sizes for the PLAY & EXTRA LIFE (also at the game over menu)
    I would place (PLAY) where (EXTRA LIFE) is. that's right under the title.
    For setting/about/leaderboard I would go for the (?) style buttons with flat icons inside that circular button

    The extra life feature worked fine.

    Overall: the menu is direct and easy to use. It could be improved a little designwise.


    Game:

    Those laser pills look great! There's some weird coloring issue but that's just something cosmetic and doesn't affect gameplay.

    The game plays a little slow. I got 4160 points but it nearly took 15 minutes to get there and that's about 1.5 levels.
    I first thought the aliens weren't moving at all but that's the distance projection.

    The enemies go way beyond the range of your own laser unlike in the tradition game.
    In the traditional game this would mean that the enemies go out of the screen of a distance of 1/3th of the screen size.
    Should this be corrected? I don't know actually as it mpght limit movement too much I guess.

    Depending on where you press on the left for the joystick you select portions of or all text on screen. See screenshot

    On the sides are some strange overlay shadows. I guess this is intentual? (see top right in screenshot)

    there is no alien vs player collision detection yet. (I left it running while typing this and my player is inbetween the aliens now)

    The player just died of a laser pill and it showed something like "you got place 3 on the leaderboard" but now I see a toast message
    that kept refreshing itself saying something like "you should try harder to get onto the leaderboard".
    There seems to be something conflicting (place 3 vs place >10)

    I tried to review the menu again but pressing back exited the app.

    Overal: technically it's a good & goodlooking game but for me personally it might be moving a bit faster. Maybe an idea to select this a difficulty on the menu?


    eps.png
     
    eps likes this.
  4. eps

    eps Well-Known Member Licensed User

    Great, @sorex thanks for the feedback, I'll check the HTML labels.. That's the issue there - they are a stop gap as I wanted to put the text in a GUI in the BabylonJS framework but that seemed to kill the performance.... I've actually throttled the speed back, so that it matches the original - they fly by the end of the wave and get progressively quicker and quicker for each wave, but point taken :)

    I'll take a proper look when I can get some free time.

    Cheers!
     
  5. sorex

    sorex Expert Licensed User

    forgot to mention that the leaderboard was pushed to the left and not centered.

    maybe it's easier to center it when the close button is left out and it closes by just pressing the leaderboard panel.

    another minor thing...

    when you didn't 'visit' the settings screen yet it logs scores as yourself ;)


    I mentioned a lot but nothing critical that prevents playing the game as intended so it's good that you already uploaded it. tweaking/finetuning can be done later while ze money rolls in (hopefully) :)
    I don't know if there are interstitials aswell? I didn't see any so far exept for the rewarded videos.


    eps2.png
     
  6. eps

    eps Well-Known Member Licensed User

    Thanks @sorex :) All good ideas, a couple I hadn't considered and no one else who Alpha or Beta tested it have mentioned either.

    Just trying to get the 'continue' functionality completed as I think that is the key to generating some decent earnings from this game. Still lots to do!!

    :)
     
  7. eps

    eps Well-Known Member Licensed User

    Added Continue functionality - after watching an rewarded advert. I will most probably limit that possibility at some time - at the moment it would be possible to keep on continuing ad infinitum!!
     
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