GameView - Another howto question

basil99

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Lets say, I load several images and add them to Gameview in this way

Dim gv as GameView

and

gv.BitmapsData.Add( Picture1 )
gv.BitmapsData.Add( Picture2 )
gv.BitmapsData.Add( Picture3 )
gv.BitmapsData.Add( Picture4 )
.......
gv.BitmapsData.Add( PictureN )

Then I need to "clear" Gameview and start to draw another pack of pictures:

gv.BitmapsData.Add( anotherPicture1 )
gv.BitmapsData.Add( anotherPicture2 )
gv.BitmapsData.Add( anotherPicture3 )
.......
gv.BitmapsData.Add( anotherPictureM )

So, questions are:

1) how to "clear" GameView "in one click" ? If possible ?
2) If not, I need to make calls like that:

Picture1.Delete = True
Picture2.Delete = True
Picture3.Delete = True
................
PictureN.Delete = True

then add another group of pictures ?

I tried this but by some reason I can't add picture to the gameview again if it was deleted before - nothing is displayed

3) How to remove picture from gameview list without deleting it ?


Thank you
 
Last edited:

basil99

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Ok, thanks, it works )
 
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Juan Luis Lopez

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i want to make something to blink but if i use .delete = true and then use .delete= false nothing appears
i tries to reload the bitmap with bitmapdata.loadbitmap but i doesnt work...
how can i do it?
 
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Juan Luis Lopez

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but bitmapdata hasnt an alpha property...
i found a way to do that
after deleting with bitmapdata.delete=true, i have to reload a bitmap and add it to the gameview list.
i have been reading about accelerated surface and dxlib but i found it hard.
thanks!
 
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Informatix

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but bitmapdata hasnt an alpha property...
Your bitmapdata has a bitmap property containing the image to make blink. Use the AlterColors function of my Accelerated Surface library (or any similar function of another library) to change the alpha value.
EDIT: another way is to draw with a zero size destrect if the library allows that (untested). That's not ideal but it's better than creating/removing an object repeatedly.
 
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