Yes, email is entered by default.
in the testing section, it is written: ready for testing
I took a demo project, added resources, changed the name of the package, applied the version, chose the key of this project.
can i test without uploading the apk file through the google console?
Yes, email is entered by default.
in the testing section, it is written: ready for testing
I took a demo project, added resources, changed the name of the package, applied the version, chose the key of this project.
can i test without uploading the apk file through the google console?
I think you can test without publishing the game first, but you have to make sure that the tester emails are in the whitelist (the list of testers for that game in GPGS console).
Which version of the library are you using?
When I first started using Informatix's latest version, I made some changes to the Connection class because I think I had similar issues to you (it was a while ago now, so I don't recall exactly what the issues were). Basically I removed all references to GPlayNetworkInfo - per the code below:
B4X:
Public Sub AutoConnect
'If NI.IsConnected Then
If Not(IsAlreadyConnected) Then GPC.Connect(False)
' Else If GPC.ConnectionState <> GPC.STATE_DISCONNECTED Then
'' 'Not connected to a data network
' GPC.Disconnect(False)
' Dim Error As typError
' Error.Initialize
' Error.Code = GPC.RESULT_NETWORK_ERROR
' Error.Msg = "Not connected to a data network."
' Error.Error = ERROR_NO_NETWORK
' CallSub2(clbkModule, clbkFailure, Error)
' End If
End Sub
Public Sub IsConnected As Boolean
' If GPC.ConnectionState = GPC.STATE_CONNECTED Then
' Log($"Connection State: True"$)
' Else
' Log($"Connection State: False"$)
' End If
Return GPC.IsConnected
End Sub
Public Sub SignIn
'If NI.IsConnected Then
If IsAlreadyConnected Then
GPC.Reconnect
Else
GPC.Connect(True)
End If
' Else
' 'Not connected to a data network
' GPC.Disconnect(False)
' Dim Error As typError
' Error.Initialize
' Error.Code = GPC.RESULT_NETWORK_ERROR
' Error.Msg = "Not connected to a data network."
' Error.Error = ERROR_NO_NETWORK
' CallSub2(clbkModule, clbkFailure, Error)
' End If
End Sub
I've never encountered any issues by not using GPlayNetworkInfo.
when I upload a demo project, it works fine. But when I put this code into my libgdx project, SignIn works and I get a list of achievements. But when I click SignOut - the application stops working. (Without report) I can’t get the report and don’t see the logs (as I upload the application via the console). There must be a way to test, easier. Maybe the error is related to threads.
Posting one liners & screenshots without any context or explanation (or code) isn't going to get your issues resolved.
Going back a couple of posts - how are you testing the app? You're not installing it from Play Store & running it are you? If so, why? You can test GPGS from the B4A IDE. You might need to upload a test build to your developer console (it's been so long I can't remember tbh) but after that you can test builds in the IDE.
Now for testing, I am aware of the new version of the application, I load it into the console as Version for internal testing
after that i Download derivative of APK
and send it to the device
it takes a lot of time, and does not allow me to view the logs.
Now for testing, I am aware of the new version of the application, I load it into the console as Version for internal testing
after that i Download derivative of APK
and send it to the device
it takes a lot of time, and does not allow me to view the logs.
If you're testing release builds from the B4A IDE you can see the logs. Either connect to the device via USB, or if you're using B4A Bridge you need to add:
if I don’t upload and do not download via the console, it doesn’t work and produces a 10002 error
This is the log I received from the console, apparently this error SignOut
B4X:
java.lang.RuntimeException:
at android.app.ActivityThread.handleCreateService (ActivityThread.java:3531)
at android.app.ActivityThread.access$1300 (ActivityThread.java:200)
at android.app.ActivityThread$H.handleMessage (ActivityThread.java:1676)
at android.os.Handler.dispatchMessage (Handler.java:106)
at android.os.Looper.loop (Looper.java:193)
at android.app.ActivityThread.main (ActivityThread.java:6762)
at java.lang.reflect.Method.invoke (Native Method)
at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run (RuntimeInit.java:493)
at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:858)
Caused by: java.lang.ClassNotFoundException:
at dalvik.system.BaseDexClassLoader.findClass (BaseDexClassLoader.java:134)
at java.lang.ClassLoader.loadClass (ClassLoader.java:379)
at java.lang.ClassLoader.loadClass (ClassLoader.java:312)
at android.app.AppComponentFactory.instantiateService (AppComponentFactory.java:103)
at android.app.ActivityThread.handleCreateService (ActivityThread.java:3526)