B4J Question Got my code working.... But having an issue with getting the score.

Discussion in 'B4J Questions' started by ShaneG30, Feb 1, 2015.

  1. ShaneG30

    ShaneG30 Well-Known Member Licensed User

    I got the code that calculates the minutes and seconds needed to beat a level working.. However, the scoring formula is Score - Level Score / 60.

    I have the levels and their scores stored in a type, and then put into a list. I am unsure of how to access the appropriate score for the selected level.

    This is the code I tried using:
    Code:
    Sub CalculateTime (Score As String, Level As String)
        
    If Level = TreasureLevels.IndexOf(Level) Then
            DefaultScore = TreasureScores.IndexOf(DefaultScore)
        
    End If
    End Sub
    For reference, the following is the code that I use to insert the Types into the lists:
    Code:
    TreasureLevels.Initialize
        
    For ct = 0 To Collect.Length - 1
            TreasureLevels.Add(Collect(ct).Name)
        
    Next
        TreasureScores.Initialize
        
    For ts = 0 To Collect.Length - 1
            TreasureScores.Add(Collect(ts).Score)
        
    Next

    Code:
    Collect(0).Name = "Tropical Forest"
        Collect(
    0).Score = 2110
        Collect(
    1).Name = "Silver Lake"
        Collect(
    1).Score = 2920
        Collect(
    2).Name = "Thirsty Desert"
        Collect(
    2).Score = 3340
        Collect(
    3).Name = "Twilight Hollow"
        Collect(
    3).Score = 3240
        Collect(
    4).Name = "Shaded Garden"
        Collect(
    4).Score = 3180
        Collect(
    5).Name = "Tropical Forest Remix"
        Collect(
    5).Score = 1810
        Collect(
    6).Name = "Silver Lake Remix"
        Collect(
    6).Score = 3000
        Collect(
    7).Name = "Thirsty Desert Remix"
        Collect(
    7).Score = 5125
        Collect(
    8).Name = "Twilight Hollow Remix"
        Collect(
    8).Score = 3300
        Collect(
    9).Name = "Shaded Garden Remix"
        Collect(
    9).Score = 2400
        Collect(
    10).Name = "Fortress of Festivity"
        Collect(
    10).Score = 5900
        Collect(
    11).Name = "The Rustyard"
        Collect(
    11).Score = 1950
        Collect(
    12).Name = "Beastly Cavern"
        Collect(
    12).Score = 3500
        Collect(
    13).Name = "Forgotten Cove"
        Collect(
    13).Score = 3480
        Collect(
    14).Name = "Clockwork Chasm"
        Collect(
    14).Score = 2185
    So basically, if the selected level is "The Rustyard", then I want to set The Rustyard's score (1950) as the DefaultScore.

    Note this is a open source app. (https://github.com/WhiteholeSoftware/Mission-Mode-Calculator)
     
  2. Erel

    Erel Administrator Staff Member Licensed User

    ShaneG30 likes this.
  3. ShaneG30

    ShaneG30 Well-Known Member Licensed User

Loading...
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice