How advanced are your math skills?

wonder

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I never thought that creating videogames would require me so much to improve my math skills. I still struggle with a lot of concepts, since I was never a math wizzard. At the same time, having to remember what I've learned in high-school brings back a lot of good memories from those times.

If only I enjoyed math and physics back then as I do enjoy them now, life would have been so much different.
 

KMatle

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I'm good at math but in my schooldays I asked myself "what is it good for? I will never use that stuff in my whole life". Now I know. I started to play arround with libgdx. Now I know what "this stuff" is good for :)
 

wonder

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I'm good at math but in my schooldays I asked myself "what is it good for? I will never use that stuff in my whole life". Now I know. I started to play arround with libgdx. Now I know what "this stuff" is good for :)
LibGDX indeed!! Hello trigonometry, hello collision detection, hello physics!! ;)
 

wonder

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By the way... How did you create your sprites (Ninjas)? Tool? Little sister with excellent graphic skills?
The sprites for Project Ryu? I stole from Capcom. The sprites I'm using are from Street Fighter III - 3rd Strike.
By the way, I have excellent graphics skills! :cool::D I do not, however, have any drawing skills, nor does my sis... o_O
 
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wonder

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stevel05

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My Maths it OK, but when it get's down to vectors etc., the internet is my friend:) It's a long time since my maths at school. I did a course in Astro physics, but that was mainly Sin and Cos. Someone once told me it's not what you know, it's knowing where to find it! And I live by that to this day. And with the internet these days, it pretty easy.

The trick is , knowing what you're looking for.
 

andymc

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Since starting to write my own games, I've found trigonometry to be the most useful math skill. If you want to do anything more than 8 directional movement, you need trig. Other than that, just simple maths for adding things like gravity and smooth movement by using fractional speed changes is all I've really needed.
 

WAZUMBi

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For the most part only a good knowledge of algebra and a basic understanding of geometry and trig is all I've ever needed.
But then again I only develop basic 2d games and apps.
 

sorex

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I know, but 8 directional means 8 directions as left/right/up/down/ul/ur/dl/dr so the diagonal ones are not limited to 45° angles only. ;)

look at many 80s games, once you fall at certain velocity you have certain angled scrolling based on the x & y velocities.
 
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