I'm writing a top down space shooter game and I can add 500 enemy ships, all firing at the player with no slow down. This is running on an LG G3, which is a very powerful phone, but even if I can still get 250 enemies on a lower end phone with no slow down, that's still impressive, and that's with rotating sprites, lots of angles being calculated, bullets being fired all over the place, on screen twin stick controllers.
The game's far from finished, but I'm just so pleased with the performance of LibGDX I thought I'd post something.
Once the game's finished I'll see if I can do some performance tuning, as I always do, but right now I'm thinking I don't need to!
The game's far from finished, but I'm just so pleased with the performance of LibGDX I thought I'd post something.
Once the game's finished I'll see if I can do some performance tuning, as I always do, but right now I'm thinking I don't need to!