tufanv Expert Licensed User Longtime User Apr 8, 2013 #1 Hello, I have these in sub globals: dim bmpcorrect as bitmap dim imvcorrect as imageview Under activity create , I load bmpcorrect into imvcorrect: bmpcorrect.Initialize(File.DirAssets,"correct.png") imvCorrect.Initialize("") imvcorrect.Bitmap = bmpcorrect The size of correct.png is 360x360 , this is ok with 360 x 640 (scale1) but with 320x480 it is not ok ( screen size is 320 and image size is 360) so i want load the smaller version of correct.png which is correctMini.png when the screensize is 320x480 ( scale1) in the variant file. But cant do it I need a tip about this . Thank you
Hello, I have these in sub globals: dim bmpcorrect as bitmap dim imvcorrect as imageview Under activity create , I load bmpcorrect into imvcorrect: bmpcorrect.Initialize(File.DirAssets,"correct.png") imvCorrect.Initialize("") imvcorrect.Bitmap = bmpcorrect The size of correct.png is 360x360 , this is ok with 360 x 640 (scale1) but with 320x480 it is not ok ( screen size is 320 and image size is 360) so i want load the smaller version of correct.png which is correctMini.png when the screensize is 320x480 ( scale1) in the variant file. But cant do it I need a tip about this . Thank you
klaus Expert Licensed User Longtime User Apr 8, 2013 #2 You can check the screen dimensions with ASctivity.Width (100%x) and Activity.Height(100%y) and load the specific file. If the imvcorrect ImageView is already defined in a laout file you must not initialize it in the code ! Best regards. Upvote 0
You can check the screen dimensions with ASctivity.Width (100%x) and Activity.Height(100%y) and load the specific file. If the imvcorrect ImageView is already defined in a laout file you must not initialize it in the code ! Best regards.