info request

sorex

Expert
Licensed User
Longtime User
Hello,

Yesterday I bought the enterprice version of B4A,
after bugging the helpfull people on the chat and
reading a lot of dox/threads I'm still stuck with some questions.

1. I notice several resolutions in the threads, how can you make your app so that it fits all of them? what happends if your 240x320 designed app runs on a higher reso one? pixel dubbeling or a black gap?

2. How does a mobile scaled app behave on an android pad? is it running in a window scaled to what it is supposed to be (read mobile size)

3. I browsed the market place (puzzle games only) and didn't spot the stuff that's in the app review thread, it only showed 20 pages tho. Is this software being banned or do they only list the top downloads there? How big is your chance that your game/app actually gets downloaded then when it is not visible at all?

4. talking about games... how good is B4A for game coding? (none 3D, I hate those) and how would you do a game wich has a moving character? landscape with a tiny gaming area and left/right/up/down/fire buttons somewhere? too be honnest I never installed a game on my phone which I have almost 2 years so I don't have a clue how they do that :)
 

PFlores81

Active Member
Licensed User
Longtime User
I ran into a similar issue with one of my apps. I took the long route of creating multiple screen variations for it. It worked out just fine on my galaxy tab 10.1 as well as my sgs II skyrocket, nexus s, inspire, and aria. It may not be the best route but it worked out for me.
 
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sorex

Expert
Licensed User
Longtime User
well, the problem is that I only owe a Samsung Galaxy i5800 so I have not much references on displays and behaviours.
 
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