I know this, but since the images (thumbnails) to load in my scrollview are hundreds, I risk to use too much RAM and maybe also I may have performance issues..what do you think?
Maybe I can use the drawing library to creare low resolution version of each picture and use them to fill the scrollview, I would like to know your opinion.
I think that there is a misanderstanding. I do not load large images on my scroll view. I load only the low resolutions images that I have previously created with the drawing library. (See my previous post)
In other words, for each high resolution picture that I have in my App, I create the corresponding low-resolution picture that will be used to fill the scrollview. In this way I should not have memory problems.
I hope that this explanation is more clear.
What do you think?
Anyway, thank you for your help and for your patience. You are doing a nice job!