B4A Library [New] Google Play Games Services

Biswajit

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It turns out to create a GPGSAchievement object. You need to load all the achievements and iterate over them until GetAchievementId is equal to the desired value.
Yes as I said that the implementation is different than the old library. You can search on google or you can go through this link for more information.

Previously, to unlock an achievement, I did not check its status. I just did this:
B4X:
ac.UnlockImmediate(AchievementId)
How did you get the AchievementId previously?

As a workaround, you can create a map and store the achievement ids and other details after successful login. And use them whenever you need those.

Does this need to be called separately?
Yes
 

Biswajit

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Does this need to be called separately?
I think you have to use GameClient.SetViewForPopups and GameClient.SetGravityForPopups for showing those pop-ups
 
Last edited:

coldteam

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I think you have to use GameClient.SetViewForPopups and GameClient.SetGravityForPopups for showing those pop-ups

Yes I already tried it. This works great.
B4X:
gc.SetViewForPopups(Activity)
gravity by default top center. I see no reason to change. This is a classic place in most applications.

With regard to AchievementId, I have always loaded codes into the application. I made an analogue of the map as you wrote above.
I wrote about the numbering so that anyone who reads about the library will immediately see it.
I think the most convenient way to activate is by code. And check the status only when necessary.
 

coldteam

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What have I noticed!
I do sign in:
B4X:
GPlayGamesService.SilentSignIn("",False)
Open the achievements window and click Sign Out.

After that I restart the application and surprisingly "SilentSignIn" returns "GPGS_Connected".
But achievement clients and others are not available.

After several restarts, the situation changes to
B4X:
GPGS_SignInFailed(code=4, status=SIGN_IN_REQUIRED)
 

Biswajit

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It seems that you have closed the google's session by click on the sign-out button from the google's activity (achievements window). But the user data is still available for the app. I'm posting an update in a moment that will raise sign-in failed event if the user data is available but the google's session is ended.
 

Biswajit

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Fixed. Download the updated wrapper.
B4X:
Sub GPGS_OnGPGSActivityResult(RequestCode As String, ResultCode As Int, ResultIntent As Intent)       
    If ResultCode = GPlayGamesService.RESULT_RECONNECT_REQUIRED Then
        'signed out from popup activity
        'internally it will clear the user login session so you dont have to call SignOut again.
        'you can signin again or do any other activity related to signout event
    End If
End Sub
 

coldteam

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Here's another thing I noticed.

I have an empty Leaderboard.
I opened it without any problems in the emulator and on the phone with different google accounts.

Then I decided to add the first data there:
B4X:
Dim longValue As Long = 100
lbc.SubmitScoreImmediate("LeaderboardId",longValue)

i was expecting completion of data entry here:
B4X:
Sub GPGS_ScoreSubmitted(submissionData As GPGSScoreSubmissionData)
    'here
End Sub

But the event didn't return.
Then I tried to open the table again, but it no longer opens. Eternal loading.
B4X:
lbc.GetLeaderboardIntent("LeaderboardId")



p.s
the same thing happened on 2 devices.
 

Biswajit

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Check the unfiltered log.
 

coldteam

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Check the unfiltered log.

Maybe this? Appears after:
B4X:
lbc.GetLeaderboardIntent("CgkI3vbZhasdEAIQOg")
.....

....
GGames.StartActivityForResult(intent,1)

B4X:
onGetService() from Client SDK version [210304000], Module version [210265032], PGA version [242130082], Account [Account {name=<<default account>>, type=com.google}], Calling package [com.google.android.play.games], Game package [com.google.android.play.games] [CONTEXT service_id=1 ]
Load failed for ImageManagerUri{uri=} with size [72x72]
class bfs: Failed to load resource
There was 1 root cause:
java.io.IOException(Failed to load data for )
call GlideException#logRootCauses(String) for more detail
  Cause (1 of 1): class bfs: Fetching data failed, class android.graphics.drawable.Drawable, LOCAL
There was 1 root cause:
java.io.IOException(Failed to load data for )
call GlideException#logRootCauses(String) for more detail
    Cause (1 of 1): class java.io.IOException: Failed to load data for
onStartInput() : Dummy InputConnection bound
Dropping event due to no window focus: KeyEvent { action=ACTION_MULTIPLE, keyCode=KEYCODE_UNKNOWN, scanCode=0, characters="§", metaState=0, flags=0x0, repeatCount=0, eventTime=171384401, downTime=171384401, deviceId=-1, source=0x101 }
Displayed com.google.android.play.games/com.google.android.gms.games.ui.clientv2.leaderboards.LeaderboardActivity: +161ms
onBind: Intent { act=com.google.android.gms.signin.service.INTERNAL_START dat=internal_signin://57624762-7a1b-40e5-aebd-18de67b4fe95 pkg=com.google.android.gms (has extras) }
onGetService() from Client SDK version [210304000], Module version [210265032], PGA version [242130082], Account [Account {name=<<default account>>, type=com.google}], Calling package [com.google.android.gms], Game package [com.google.android.gms] [CONTEXT service_id=1 ]
Loading bound service for intent: Intent { act=com.google.android.gms.signin.service.INTERNAL_START dat=internal_signin://57624762-7a1b-40e5-aebd-18de67b4fe95 pkg=com.google.android.gms (has extras) }
 

Biswajit

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lbc.SubmitScoreImmediate("LeaderboardId",longValue)
No. After this. As you wrote the success event wasn't raised after calling this.
 

coldteam

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No. After this. As you wrote the success event wasn't raised after calling this.
Yes, it doesn't get to GPGS_ScoreSubmitted.
I don't even know what will tell the reason in this log.

This is the log immediately after the call: lbc.SubmitScore("id",longValue)

 

Biswajit

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Yes, it doesn't get to GPGS_ScoreSubmitted.
I don't even know what will tell the reason in this log.

This is the log immediately after the call: lbc.SubmitScore("id",longValue)
I've updated the wrapper. Download the latest one. Now almost all the events of the client type classes will return a status code to check whether the task was successful or not. Check the attached HTML file for the event signature changes.

Thank you for testing the wrapper.
 
Last edited:

Jack Cole

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Longtime User
Here is how I handle the sign in failing. Seems to work fine.

B4X:
Sub GPGS_SignInFailed(code As Int, status As String)
    Log($"GPGS_SignInFailed(code=${code}, status=${status})"$)
    If GPlayGamesService.HasResolution Then
        Log("trying to resolve issue")
        GPlayGamesService.StartResolutionForResult
    Else
        Log("trying manual sign in")
        SignIn(UsingSnapshotAPI)
    End If
End Sub


Sub SignIn(UseSnapshotApi As Boolean)
    GPlayGamesService.ManualSignIn("", UseSnapshotApi)
End Sub
 

coldteam

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I guess it's not a good idea to use ManualSignIn this way. It turns out a looped authorization process.
And according to the rules of google, the player should be able to play without authorization.
I see authorization as a good solution in case:
B4X:
Sub GPGS_SignInFailed(code As Int, status As String)
    Select status
        Case "SIGN_IN_REQUIRED"
            GPlayGamesService.ManualSignIn("",False)
        .....
.......

End Select
End Sub

And if the player is Sign Out.
B4X:
Sub GPGS_OnGPGSActivityResult(RequestCode As String, ResultCode As Int, ResultIntent As Intent)       
    If ResultCode = GPlayGamesService.RESULT_RECONNECT_REQUIRED Then
       Ask the player if he wants to reconnect
    End If
End Sub
 

coldteam

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Longtime User

Unfortunately the event "GPGS_ScoreSubmitted" is not returned.
I corrected the event for the new version.
B4X:
Sub GPGS_ScoreSubmitted(submissionData As GPGSScoreSubmissionData, statusCode As Int)
    Log("#Submitted " & statusCode)
End Sub

And my leaderboard won't load either
B4X:
Sub GPGS_ReceivedLeaderboardsIntent(intent As Intent, statusCode As Int)
    Log("ReceivedLeaderboardsIntent " & statusCode)
    GGames.StartActivityForResult(intent,10)
End Sub

Log....
    ReceivedLeaderboardsIntent 0
START u0 {act=com.google.android.gms.games.VIEW_LEADERBOARD_SCORES dat=version:12451000 flg=0x4000000 pkg=com.google.android.play.games cmp=com.google.android.play.games/com.google.android.gms.games.ui.clientv2.leaderboards.LeaderboardActivity (has extras)} from uid 10092

B4X:
ReceivedLeaderboardsIntent 0
getConfig(0xe7aa2300:google.mp3.decoder, ConfigAndroidVendorExtension(0x6f100004)) ERROR: Undefined(0x80001001)
START u0 {act=com.google.android.gms.games.VIEW_LEADERBOARD_SCORES dat=version:12451000 flg=0x4000000 pkg=com.google.android.play.games cmp=com.google.android.play.games/com.google.android.gms.games.ui.clientv2.leaderboards.LeaderboardActivity (has extras)} from uid 10092
ashmem_create_region(8192) returning hidl_memory(0x71c2e3a2c100, 8192)
uid=1000(system) allocator@1.0-s identical 2 lines
ashmem_create_region(8192) returning hidl_memory(0x71c2e3a2c100, 8192)
ashmem_create_region(9216) returning hidl_memory(0x71c2e3a2c100, 9216)
uid=1000(system) allocator@1.0-s identical 2 lines
ashmem_create_region(9216) returning hidl_memory(0x71c2e3a2c100, 9216)
Unable to resync. Signalling end of stream.
** Activity (main) Pause, UserClosed = false **
sensor listener tear down
sensor listener tear down
pause(0xe97ff900)
notifyListener_l(0xe97ff900), (7, 0, 0, -1), loop setting(0, 0)
notifyListener_l(0xe97ff900), (211, 0, 0, 20), loop setting(0, 0)
Application.pause
paused
paused
notifyListener_l(0xe97ff900), (211, 0, 0, 20), loop setting(0, 0)
IOmx service obtained
makeComponentInstance(OMX.google.mp3.decoder) in omx@1.0-service process
getConfig(0xe7aa2360:google.mp3.decoder, ConfigAndroidVendorExtension(0x6f100004)) ERROR: Undefined(0x80001001)
ashmem_create_region(8192) returning hidl_memory(0x71c2e3a2c100, 8192)
uid=1000(system) allocator@1.0-s identical 2 lines
ashmem_create_region(8192) returning hidl_memory(0x71c2e3a2c100, 8192)
ashmem_create_region(9216) returning hidl_memory(0x71c2e3a2c100, 9216)
uid=1000(system) allocator@1.0-s identical 2 lines
ashmem_create_region(9216) returning hidl_memory(0x71c2e3a2c100, 9216)
handleWindowVisibility: no activity for token android.os.BinderProxy@528a6b6
Couldn't load memtrack module
failed to get memory consumption info: -1
Couldn't load memtrack module
failed to get memory consumption info: -1
IOmx service obtained
makeComponentInstance(OMX.google.mp3.decoder) in omx@1.0-service process
getConfig(0xe7aa2360:google.mp3.decoder, ConfigAndroidVendorExtension(0x6f100004)) ERROR: Undefined(0x80001001)
ashmem_create_region(8192) returning hidl_memory(0x71c2e3a2c100, 8192)
uid=1000(system) allocator@1.0-s identical 2 lines
ashmem_create_region(8192) returning hidl_memory(0x71c2e3a2c100, 8192)
ashmem_create_region(9216) returning hidl_memory(0x71c2e3a2c100, 9216)
uid=1000(system) allocator@1.0-s identical 2 lines
ashmem_create_region(9216) returning hidl_memory(0x71c2e3a2c100, 9216)
IOmx service obtained
makeComponentInstance(OMX.google.mp3.decoder) in omx@1.0-service process
notifyListener_l(0xe97ff900), (211, 0, 0, 20), loop setting(0, 0)
getConfig(0xe7aa2360:google.mp3.decoder, ConfigAndroidVendorExtension(0x6f100004)) ERROR: Undefined(0x80001001)
ashmem_create_region(8192) returning hidl_memory(0x71c2e3a2c100, 8192)
uid=1000(system) allocator@1.0-s identical 2 lines
ashmem_create_region(8192) returning hidl_memory(0x71c2e3a2c100, 8192)
ashmem_create_region(9216) returning hidl_memory(0x71c2e3a2c100, 9216)
uid=1000(system) allocator@1.0-s identical 2 lines
ashmem_create_region(9216) returning hidl_memory(0x71c2e3a2c100, 9216)
You have not specified a View to use as content view for popups. Falling back to the Activity content view. Note that this may not work as expected in multi-screen environments
Received query Google Sans:500, URI content://com.google.android.gms.fonts [CONTEXT service_id=132 ]
Query [Google Sans:500] resolved to {Google Sans, wdth 100.0, wght 500, ital 0.0, bestEffort false} [CONTEXT service_id=132 ]
Font PFD returned from cache for {Google Sans, wdth 100.0, wght 500, ital 0.0, bestEffort false} [CONTEXT service_id=132 ]
Fetch {Google Sans, wdth 100.0, wght 500, ital 0.0, bestEffort false} end status Status{statusCode=SUCCESS, resolution=null} [CONTEXT service_id=132 ]
Pulling font file for id = 6, cache size = 5 [CONTEXT service_id=132 ]
IOmx service obtained
makeComponentInstance(OMX.google.mp3.decoder) in omx@1.0-service process
getConfig(0xe7aa2360:google.mp3.decoder, ConfigAndroidVendorExtension(0x6f100004)) ERROR: Undefined(0x80001001)
ashmem_create_region(8192) returning hidl_memory(0x71c2e3a2c100, 8192)
uid=1000(system) allocator@1.0-s identical 2 lines
ashmem_create_region(8192) returning hidl_memory(0x71c2e3a2c100, 8192)
ashmem_create_region(9216) returning hidl_memory(0x71c2e3a2c100, 9216)
uid=1000(system) allocator@1.0-s identical 2 lines
ashmem_create_region(9216) returning hidl_memory(0x71c2e3a2c100, 9216)
Skia GL Pipeline
ro.sf.lcd_density must be defined as a build property
onGetService() from Client SDK version [210304000], Module version [210265032], PGA version [242130082], Account [Account {name=mytestacc@gmail.com, type=com.google}], Calling package [com.google.android.play.games], Game package [com.MyTestGame] [CONTEXT service_id=1 ]
onGetService() from Client SDK version [210304000], Module version [210265032], PGA version [242130082], Account [Account {name=<<default account>>, type=com.google}], Calling package [com.google.android.play.games], Game package [com.google.android.play.games] [CONTEXT service_id=1 ]
onGetService() from Client SDK version [210304000], Module version [210265032], PGA version [242130082], Account [Account {name=<<default account>>, type=com.google}], Calling package [com.google.android.gms], Game package [com.google.android.gms] [CONTEXT service_id=1 ]
onBind: Intent { act=com.google.android.gms.signin.service.INTERNAL_START dat=internal_signin://16757ce6-4661-452b-8a21-b46788c85def pkg=com.google.android.gms (has extras) }
Loading bound service for intent: Intent { act=com.google.android.gms.signin.service.INTERNAL_START dat=internal_signin://16757ce6-4661-452b-8a21-b46788c85def pkg=com.google.android.gms (has extras) }
onUnbind: Intent { act=com.google.android.gms.signin.service.INTERNAL_START dat=internal_signin://16757ce6-4661-452b-8a21-b46788c85def pkg=com.google.android.gms (has extras) }
gralloc_alloc: Creating ashmem region of size 1642496
HostConnection::get() New Host Connection established 0x7a18ba037e00, tid 14460
Successfully connected. Game [com.MyTestGame], Account [Account {name=mytestacc@gmail.com, type=com.google}], Account Resolution Requested [2] [CONTEXT service_id=1 ]
gralloc_alloc: Creating ashmem region of size 1642496
android::hardware::configstore::V1_0::ISurfaceFlingerConfigs::hasWideColorDisplay retrieved: 0
android::hardware::configstore::V1_0::ISurfaceFlingerConfigs::hasHDRDisplay retrieved: 0
Initialized EGL, version 1.4
Swap behavior 1
Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without...
gralloc_alloc: Creating ashmem region of size 1642496
Swap behavior 0
eglCreateContext: 0x7a18ba111a80: maj 3 min 0 rcv 3
eglMakeCurrent: 0x7a18ba111a80: ver 3 0 (tinfo 0x7a18b8743180)
ro.sf.lcd_density must be defined as a build property
onGetService() from Client SDK version [210304000], Module version [210265032], PGA version [242130082], Account [Account {name=mytestacc@gmail.com, type=com.google}], Calling package [com.google.android.play.games], Game package [com.MyTestGame] [CONTEXT service_id=1 ]
[DeviceKeyStore] Cannot load key: Device key file not found.
[DeviceKeyStore] Cannot load key: Device key file not found.
eglMakeCurrent: 0x7a18ba111a80: ver 3 0 (tinfo 0x7a18b8743180)
WakeLock acquired by sendMessage(REPORT_SV_STATUS, 0, com.android.server.location.GnssLocationProvider$SvStatusInfo@d66e170)
WakeLock released by handleMessage(REPORT_SV_STATUS, 0, com.android.server.location.GnssLocationProvider$SvStatusInfo@d66e170)
onBind: Intent { act=com.google.android.gms.signin.service.INTERNAL_START dat=internal_signin://a88b693d-e6c8-4208-aa98-7a363d562b59 pkg=com.google.android.gms (has extras) }
Loading bound service for intent: Intent { act=com.google.android.gms.signin.service.INTERNAL_START dat=internal_signin://a88b693d-e6c8-4208-aa98-7a363d562b59 pkg=com.google.android.gms (has extras) }
onUnbind: Intent { act=com.google.android.gms.signin.service.INTERNAL_START dat=internal_signin://a88b693d-e6c8-4208-aa98-7a363d562b59 pkg=com.google.android.gms (has extras) }
Successfully connected. Game [com.MyTestGame], Account [Account {name=mytestacc@gmail.com, type=com.google}], Account Resolution Requested [2] [CONTEXT service_id=1 ]
Displayed com.google.android.play.games/com.google.android.gms.games.ui.clientv2.leaderboards.LeaderboardActivity: +751ms
No image store record found for image ID 
Failed LoadImageOperation
onGetService() from Client SDK version [210304000], Module version [210265032], PGA version [242130082], Account [Account {name=mytestacc@gmail.com, type=com.google}], Calling package [com.google.android.play.games], Game package [com.google.android.play.games] [CONTEXT service_id=1 ]
gralloc_unregister_buffer: exiting HostConnection (is buffer-handling thread)
HostConnection::get() New Host Connection established 0x77271b82e480, tid 1738
gralloc_unregister_buffer: exiting HostConnection (is buffer-handling thread)
HostConnection::get() New Host Connection established 0x77271b82e480, tid 1738
gralloc_unregister_buffer: exiting HostConnection (is buffer-handling thread)
HostConnection::get() New Host Connection established 0x77271b82e480, tid 1738
gralloc_unregister_buffer: exiting HostConnection (is buffer-handling thread)
HostConnection::get() New Host Connection established 0x77271b82e480, tid 1738
gralloc_unregister_buffer: exiting HostConnection (is buffer-handling thread)
HostConnection::get() New Host Connection established 0x77271b82e480, tid 1738
gralloc_unregister_buffer: exiting HostConnection (is buffer-handling thread)
HostConnection::get() New Host Connection established 0x77271b82e480, tid 1738
IOmx service obtained
makeComponentInstance(OMX.google.mp3.decoder) in omx@1.0-service process
getConfig(0xe7aa2300:google.mp3.decoder, ConfigAndroidVendorExtension(0x6f100004)) ERROR: Undefined(0x80001001)
ashmem_create_region(8192) returning hidl_memory(0x71c2e3a2c100, 8192)
uid=1000(system) allocator@1.0-s identical 2 lines
ashmem_create_region(8192) returning hidl_memory(0x71c2e3a2c100, 8192)
ashmem_create_region(9216) returning hidl_memory(0x71c2e3a2c100, 9216)
uid=1000(system) allocator@1.0-s identical 2 lines
ashmem_create_region(9216) returning hidl_memory(0x71c2e3a2c100, 9216)
onBind: Intent { act=com.google.android.gms.signin.service.INTERNAL_START dat=internal_signin://80b89030-a263-4ef1-b89d-1b118780f692 pkg=com.google.android.gms (has extras) }
Loading bound service for intent: Intent { act=com.google.android.gms.signin.service.INTERNAL_START dat=internal_signin://80b89030-a263-4ef1-b89d-1b118780f692 pkg=com.google.android.gms (has extras) }
Dropping event due to no window focus: KeyEvent { action=ACTION_MULTIPLE, keyCode=KEYCODE_UNKNOWN, scanCode=0, characters="§", metaState=0, flags=0x0, repeatCount=0, eventTime=17468344, downTime=17468344, deviceId=-1, source=0x101 }
onStartInput() : Dummy InputConnection bound
onUnbind: Intent { act=com.google.android.gms.signin.service.INTERNAL_START dat=internal_signin://80b89030-a263-4ef1-b89d-1b118780f692 pkg=com.google.android.gms (has extras) }
Successfully connected. Game [com.google.android.play.games], Account [Account {name=mytestacc@gmail.com, type=com.google}], Account Resolution Requested [2] [CONTEXT service_id=1 ]
Load failed for ImageManagerUri{uri=} with size [32x32]
class bfs: Failed to load resource
There was 1 root cause:
java.io.IOException(Failed to load data for )
 call GlideException#logRootCauses(String) for more detail
  Cause (1 of 1): class bfs: Fetching data failed, class android.graphics.drawable.Drawable, LOCAL
There was 1 root cause:
java.io.IOException(Failed to load data for )
 call GlideException#logRootCauses(String) for more detail
    Cause (1 of 1): class java.io.IOException: Failed to load data for 
Load failed for ImageManagerUri{uri=} with size [72x72]
class bfs: Failed to load resource
There was 1 root cause:
java.io.IOException(Failed to load data for )
 call GlideException#logRootCauses(String) for more detail
  Cause (1 of 1): class bfs: Fetching data failed, class android.graphics.drawable.Drawable, LOCAL
There was 1 root cause:
java.io.IOException(Failed to load data for )
 call GlideException#logRootCauses(String) for more detail
    Cause (1 of 1): class java.io.IOException: Failed to load data for 
[405] NetworkUtility.d: Unexpected response code 401 for https://www.googleapis.com/games/v1/applications/played
Volley error when reporting played
com.android.volley.AuthFailureError
    at com.android.volley.toolbox.NetworkUtility.d(:com.google.android.gms@210265032@21.02.65 (100800-353715811):5)
    at com.android.volley.toolbox.BasicNetwork.performRequest(:com.google.android.gms@210265032@21.02.65 (100800-353715811):12)
    at m.ccp.performRequest(:com.google.android.play.games.services@242130080@2021.01.24213 (353017112.353017112-000800):17)
    at com.android.volley.NetworkDispatcher.processRequest(:com.google.android.gms@210265032@21.02.65 (100800-353715811):5)
    at com.android.volley.GmsAbstractNetworkDispatcher.processRequest(:com.google.android.gms@210265032@21.02.65 (100800-353715811):0)
    at m.eel.a(:com.google.android.play.games.services@242130080@2021.01.24213 (353017112.353017112-000800):0)
    at m.eer.run(:com.google.android.play.games.services@242130080@2021.01.24213 (353017112.353017112-000800):0)
    at m.cfv.c(:com.google.android.play.games.services@242130080@2021.01.24213 (353017112.353017112-000800):6)
    at m.cfv.run(:com.google.android.play.games.services@242130080@2021.01.24213 (353017112.353017112-000800):7)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1167)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:641)
    at tqp.run(:com.google.android.gms@210265032@21.02.65 (100800-353715811):0)
    at java.lang.Thread.run(Thread.java:764)
No service published for: persistent_data_block
 
Last edited:

Biswajit

Active Member
Licensed User
Longtime User
Maybe this comment can help you.
 

Biswajit

Active Member
Licensed User
Longtime User
I noticed that the GPGS SDK is not informing if the leaderboard id is wrong or not its just creating an intent using that leaderboard id and on the loading page its showing the loading progress bar infinitely.
 

coldteam

Active Member
Licensed User
Longtime User
I noticed that the GPGS SDK is not informing if the leaderboard id is wrong or not its just creating an intent using that leaderboard id and on the loading page its showing the loading progress bar infinitely.

it's not scary. I am sure that I am giving the correct data. Now I did as in the instructions and write after the changes are published.
 

Biswajit

Active Member
Licensed User
Longtime User
it's not scary. I am sure that I am giving the correct data. Now I did as in the instructions and write after the changes are published.
So the submit score and the leaderboard are working now?
 
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