Hello experts!
Please share Eclipse project showing how to wrap .jar library for B4A.
I am sure many big guns out here have dealt with external libraries and wrapping them for B4A. Many people, including myself, struggle with that. Please share your project and help the community. :sign0188::sign0163:
Also, if anyone has any ideas on how to hardware accelerate live wallpapers from within B4A, any suggestions will be greatly appreciated. I am trying to wrap GLWallpaperService library, but didn't go far with it yet.
I've also tried to adapt existing B4A libraries (OpenGL ES 2D Image Lib, GameView Lib) to work from withing WallpaperService but didn't succeed, may be it's not even possible? I know there are some libraries out there extending Android Game libraries to work with LWP, so I thought maybe it's possible to extend, lets say, B4A GameView library to work with LWP? (By the way, many thanks to Erel for GameView - works like a charm, and Jim Brown for OpenGL ES - 2D Image Library, and Andrew Graham for OpenGL Lib)
Please share Eclipse project showing how to wrap .jar library for B4A.
I am sure many big guns out here have dealt with external libraries and wrapping them for B4A. Many people, including myself, struggle with that. Please share your project and help the community. :sign0188::sign0163:
Also, if anyone has any ideas on how to hardware accelerate live wallpapers from within B4A, any suggestions will be greatly appreciated. I am trying to wrap GLWallpaperService library, but didn't go far with it yet.
I've also tried to adapt existing B4A libraries (OpenGL ES 2D Image Lib, GameView Lib) to work from withing WallpaperService but didn't succeed, may be it's not even possible? I know there are some libraries out there extending Android Game libraries to work with LWP, so I thought maybe it's possible to extend, lets say, B4A GameView library to work with LWP? (By the way, many thanks to Erel for GameView - works like a charm, and Jim Brown for OpenGL ES - 2D Image Library, and Andrew Graham for OpenGL Lib)