Hello,
I am trying to find a way to connect multiple devices (clients) to another single device (server). I am not fully sure how to phrase the question.
An example app would be something like a jackbox party pack for many systems (Including android). In these style programs, the initial program (server) begins and displays a 4-5 letter code. Clients enter the code via a client app or web site and connect to the server (and to each other via the server app). After all clients connect the game (app) begins sending data to each client respectively and updating itself in the process.
That's just an example of what I would like to achieve. Is there a b4a library that helps to accomplish this?
The last time I worked with network connections it was using winsock. So a lot of this is very new to me. I don't exactly even know the search term I would use to find this information. (Most of my searches just point me to b4a bridge)
I hope things across and thank you.
[Edit: For this feature I am even okay with all clients and server having to be on the same LAN (actually it would be the preferred method)]
I am trying to find a way to connect multiple devices (clients) to another single device (server). I am not fully sure how to phrase the question.
An example app would be something like a jackbox party pack for many systems (Including android). In these style programs, the initial program (server) begins and displays a 4-5 letter code. Clients enter the code via a client app or web site and connect to the server (and to each other via the server app). After all clients connect the game (app) begins sending data to each client respectively and updating itself in the process.
That's just an example of what I would like to achieve. Is there a b4a library that helps to accomplish this?
The last time I worked with network connections it was using winsock. So a lot of this is very new to me. I don't exactly even know the search term I would use to find this information. (Most of my searches just point me to b4a bridge)
I hope things across and thank you.
[Edit: For this feature I am even okay with all clients and server having to be on the same LAN (actually it would be the preferred method)]