Hi all
I try modif some example (cubeexample) in (GPUImage)
i get this error
still problem
thanks
I try modif some example (cubeexample) in (GPUImage)
i get this error
I already use files *.fsh AND *.vshFailed to load vertex shader
Failed to compile vertex shader
still problem
thanks
C++:
- (UIViewController*)viewDidLoadf :(UIViewController*)tarjet2
{
self.view = tarjet2 ;
CGRect mainScreenFrame = [[UIScreen mainScreen] applicationFrame];
GPUImageView *primaryView = [[GPUImageView alloc] initWithFrame:mainScreenFrame];
self.view = primaryView;
renderer = [[ES2Renderer alloc] initWithSize:[primaryView sizeInPixels]];
textureInput = [[GPUImageTextureInput alloc] initWithTexture:renderer.outputTexture size:[primaryView sizeInPixels]];
filter = [[GPUImagePixellateFilter alloc] init];
[(GPUImagePixellateFilter *)filter setFractionalWidthOfAPixel:0.01];
// filter = [[GPUImageGaussianBlurFilter alloc] init];
// [(GPUImageGaussianBlurFilter *)filter setBlurSize:3.0];
[textureInput addTarget:filter];
[filter addTarget:primaryView];
[renderer setNewFrameAvailableBlock:^{
float currentTimeInMilliseconds = [[NSDate date] timeIntervalSinceDate:startTime] * 1000.0;
[textureInput processTextureWithFrameTime:CMTimeMake((int)currentTimeInMilliseconds, 1000)];
}];
[renderer startCameraCapture];
return self ;
}
Last edited: