Android Question Store: New Improve your app's performance with bitmap image optimization

voxel

Active Member
Licensed User
I just uploaded a new version of my app to the store and am now seeing this (non-blocking) warning. I don't see how to address this, as I am not downloading any images myself. Could this be an issue with a library?

Thanks for your help.

Improve your app's performance with bitmap image optimization
Your application manually downloads and decodes images from the network at the following locations:

Decoded in anywheresoftware.b4a.objects.drawable.CanvasWrapper$BitmapWrapper.Initialize2
Downloaded in com.google.android.gms.measurement.internal.zzgx.run
Decoded in anywheresoftware.b4a.objects.drawable.CanvasWrapper$BitmapWrapper.initializeSampleImpl
Downloaded in com.google.android.gms.measurement.internal.zzgx.run
This can lead to excessive memory usage, sluggish performance, and app crashes. To reduce memory usage, we recommend using an image loading library to automatically handle downsampling, caching, and memory management for you.

 

josejad

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Longtime User
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