B4R Tutorial tone() function

Here is a tone function that does Arduino's tone()
The buzzer is connected between pin 6 and ground :
B4X:
Private Sub AppStart
    Serial1.Initialize(115200)
    Log("AppStart")
    Delay( 1000)

    tone( 6 , 500, 500)
    Delay( 100)
    tone( 6 , 750, 500)
    Delay( 100)
    tone( 6 , 1000, 500)
    Delay( 100)
    tone( 6 , 1500, 500)
End Sub

Sub tone(Pin As Byte, freq As Int, duration As ULong)
    Dim sound As Pin
    sound.Initialize(Pin,sound.MODE_OUTPUT)
    Dim d As ULong = 500000/freq
    Dim tnow As ULong = Micros
    Do While Micros - tnow <  duration * 1000
        sound.digitalWrite(True)
        DelayMicroseconds(d)
        sound.digitalWrite(False)
        DelayMicroseconds(d)
    Loop
End Sub

For some reason I get a sound when the program starts, in the parameters of the first tone line. I inserted a 1 sec delay to eliminate it.
 
Last edited:

Cableguy

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With B4R, WE don't "Run from IDE" since WE can only compile in release mode.
So, after compiling, the board restarts it self and runs the newly installed program
 

janderkan

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Hi

I needed my program to run even when I was playing a tone.
This is an example of how to do the same without using delays.

Jan
 

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Beja

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Hi,
Thanks for this tutorial.
Is the buzzer connected directly to GND or through some buffer circuit, or it has a current limiting resistor?
What's the minimum impedance of the speaker or buzzer? (an output circuit will help).
 

janderkan

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Longtime User
Hi,
Thanks for this tutorial.
Is the buzzer connected directly to GND or through some buffer circuit, or it has a current limiting resistor?
What's the minimum impedance of the speaker or buzzer? (an output circuit will help).

It is a piezo buzzer connected directly to GND and pin 8.
 

sorex

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works fine with a buzzer connected to pin 12 & GND (next to each other and the only GND pin) on a WeMos Lolin32 Lite aswell.

Thanks derez!
 
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