It is very hard to tell from the pictures as they do not preserve the original scale.
See this thread for more information about the next version:
http://www.b4x.com/forum/basic4android-updates-questions/15797-java-runtime-jdk.html
What would you suggest I do, just put my project on hold and wait?
I feel my project is stuck and that I can't move forward because the code I've posted with the dip's produces different screen displays for 160 DPI and 320 DPI. No one has suggested or recommended what I could try to fix this.
I'm stuck but you're recommending that I wait 2 weeks until you next beta version is released? I don't think my problem will go away with that new ver based on what you've said. I think my problem is that I'm having a hard time wrapping my head around using dips to scale buttons and labels, etc. on a variety of displays.
I'm not a b4a coding veteran. I'm new to it so I've come to this forum for some help and I've always received help. It's one of the very nice things about programming in b4a, the support in this forum. But I feel this post has run out of steam and I'm still stuck on how to move forward.
But in any event, I was hoping to get my small test app working on the 4 DPI's of the 320x480 screen so I can apply it to my real project. Jose suggested I start out small to learn about this topic and I've done that with my small test app which I've zipped up and attached in this thread. I know the thread has run out of steam but I would really appreciate more suggestions on what else I might be able to try (if anything).
@Erel is the emulator 100% like the device its simulating? Maybe the off scale that I see in the x320 DPI doesn't really look like that on a real device with that resolution and DPI?
Perhaps someone else can just tell me if my small test code looks right in how I'm handling the dip's at the end of each line? Maybe that's all I can do with the code?
Thank you again everyone...