I'd like to see a tutorial for why apps are rejected from the Apple/Google App Stores. This would save developers a great deal of time (and embarrassment) if we can learn from other people's mistakes.
This would of course include rejections due to:
At first I thought we could include all of this information in a thread, but then it would be in the wrong order and the tips/suggestions would scattered all over the place. A tutorial would take a logical step by step approach to the problem with links to iOS and Android developer web pages.
I really think the B4x community would benefit immensely from this. What do you guys think?
This would of course include rejections due to:
- design flaws (maybe include links to Apple's/Google's design template?)
- rejection due to view's location/size problems
- font/button/color problems
- forgetting to include x,y,z (maybe a checklist?)
- common mistakes when designing a commercial app
- add your own experiences to this list
At first I thought we could include all of this information in a thread, but then it would be in the wrong order and the tips/suggestions would scattered all over the place. A tutorial would take a logical step by step approach to the problem with links to iOS and Android developer web pages.
I really think the B4x community would benefit immensely from this. What do you guys think?