W wl Well-Known Member Licensed User Longtime User Jan 26, 2015 #1 Hi, If I look at https://www.b4x.com/android/forum/threads/websocket-client-library.40221/#content I notice I would need to have some class called "WebsocketHandler" when I use the WebSocket library. I already download the latest version but the class WebSocketHandler seems not to exist ? Code: Sub btnSend_ClickDim data AsMap data.Initialize data.Put("message", EditText1.Text) wsh.SendEventToServer("Device_Message", data) End Sub I understand I would need to to use WebSocketHandler.SendEventToServer to send a message to the server ? Or is the link not in sync with the latest source-code of the library ? PS: In general I find the info on websockets (B4A on client and B4J on server) scattered around multiple posts and I find it hard to get a general (up-to-date?) info. Is there anywhere an up-to-date B4A client and corresponding B4J server that sends data in both directions ? Thanks Last edited: Jan 26, 2015
Hi, If I look at https://www.b4x.com/android/forum/threads/websocket-client-library.40221/#content I notice I would need to have some class called "WebsocketHandler" when I use the WebSocket library. I already download the latest version but the class WebSocketHandler seems not to exist ? Code: Sub btnSend_ClickDim data AsMap data.Initialize data.Put("message", EditText1.Text) wsh.SendEventToServer("Device_Message", data) End Sub I understand I would need to to use WebSocketHandler.SendEventToServer to send a message to the server ? Or is the link not in sync with the latest source-code of the library ? PS: In general I find the info on websockets (B4A on client and B4J on server) scattered around multiple posts and I find it hard to get a general (up-to-date?) info. Is there anywhere an up-to-date B4A client and corresponding B4J server that sends data in both directions ? Thanks
W wl Well-Known Member Licensed User Longtime User Jan 27, 2015 #2 Ok, got it thanks through this post: https://www.b4x.com/android/forum/threads/jwebsocketclient-library.40985/#content WebSocketHandler is a seperate class that essentially wraps the Text params (used for passing data back and forth) into Maps. Basically, client-side you have: Code: ws.SendText(jg.ToString): 'method to send data to the server: the text param should contain a map with at least an item called "event" that contains the name of method on the server (eg: Device_MessageDelivered (Data as Map)) Sub ws_TextMessage(msg As String) 'event called from the server: msg should be the json string of a map with at least a key 'prop' (name of the event) and 'value' (paramlist) (eg: prop = 'NewMessage') server-side: Code: Public Sub Device_MessageDelivered(Data As Map) 'See ws.SendText above ws.RunFunction("NewMessage", Messages) 'See ws_TextMessage above Correct ? Tx Upvote 0
Ok, got it thanks through this post: https://www.b4x.com/android/forum/threads/jwebsocketclient-library.40985/#content WebSocketHandler is a seperate class that essentially wraps the Text params (used for passing data back and forth) into Maps. Basically, client-side you have: Code: ws.SendText(jg.ToString): 'method to send data to the server: the text param should contain a map with at least an item called "event" that contains the name of method on the server (eg: Device_MessageDelivered (Data as Map)) Sub ws_TextMessage(msg As String) 'event called from the server: msg should be the json string of a map with at least a key 'prop' (name of the event) and 'value' (paramlist) (eg: prop = 'NewMessage') server-side: Code: Public Sub Device_MessageDelivered(Data As Map) 'See ws.SendText above ws.RunFunction("NewMessage", Messages) 'See ws_TextMessage above Correct ? Tx
Erel B4X founder Staff member Licensed User Longtime User Jan 27, 2015 #3 WebSocketHandler class is explained here: https://www.b4x.com/android/forum/threads/websocket-client-library.40221/#content Upvote 0
WebSocketHandler class is explained here: https://www.b4x.com/android/forum/threads/websocket-client-library.40221/#content