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Games Who wants a video series on using LibGDX with B4A?

Discussion in 'Game Development' started by andymc, Aug 22, 2019.

  1. andymc

    andymc Well-Known Member Licensed User

    I've written nine games using B4A+LibGDX, they cover genres including, 2D overhead 360 degree space shooter, space invaders games with on screen buttons, vertical scrolling space shooter with drag controls, fruit popping match 3 type game, tetris game with swipe controls, 2D simple shape graphics block stacking game and a coin flicking game involving a piggy bank.

    I'm thinking of producing a series of Youtube videos explaining how I wrote each feature of these games, so topics would be:

    Basics of LibGDX loop
    on screen buttons
    drawing sprites on screen
    drawing transparent sprites
    handling touches on screen and multiple fingers
    handling swipes for controls
    parallax scrolling
    sound + music

    Who'd be interested in watching these? I have one day a week I can use to work on these, so there would be one, maybe two videos a week.

    To see my previous videos, check out my channel here:
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