Hi Erel, yhank you very much for answering.
I was aware that using LoadBitmapXXX was easier; I've switched to the GetDrawabe because I liked that thing of loading the image that fits better for the screen resolution.
As I interpet, with the GetDrawabe I can have several resolutions of the same image and, according to the device used, the most-suitable one will be loaded. This allows to optimize resources (load, memory) by not having to have the biggest images possible for the biggest screen available loaded every time and downscaled for smaller devices; am I right? Or which are the scenarios where the GetDrawable is better suited for?
Thank you very much!