the project i test on is a simple new project it always raise error whenever i try to initialize the atlas File
your code will not do much. using libgdx is not simple you need to do much more than just initialize an atlas object.
i wrote a long time ago for my own needs a simple class to load images from an atlas file for a b4i game and then i published it here for free in my
breakout game i did.
anyway, i did a simple animation for the Ferrari. i would recommend you to name the images with names that make sense and not call the Ferrari = "che_13"
i also included the atlas class in this example.
what i do in this code is just putting the Ferrari bitmap to an image view and moving the image view. this is something that i would never do but i wanted to make it simple for you. i would use canvas to draw the sprite on it or any other game framework but i don't know what is your goal with this animation so i made it very simple.
code included, have fun!