Bounty: Update LibGDX Add-on for B4A to make it compatible with up to Android API 33 and higher
Update the LibGDX add-on for B4A to fix compatibility issues with newer
Android versions (confirmed working until API-28).
Solve intermittent crashes during pause using the recent...
It feels like it's been a bit quiet here lately, game making wise. What's everyone's current projects? And what framework/libraries are you using?
I'm updating my old retro space invaders clones, that use the libGDX library. I know I should probably look into X2 to make them cross platform, but...
I am glad to announce that my new game is released on Google Play.
Google Play link "Soul Crusade"
Soul Crusade - Launch Trailer
The game feels good, for my taste. Project based on LibGdx with GPGS.
I want to thank: @Informatix @Biswajit @Jack Cole @Erel for their great work...
First of all, this is my first message in the forum. I have read the rules, but I'm sorry if I had some errors writing this.
I'm trying to make a very simple game in LibGDX with a main screen, a stage, an actor, a camera that follows the actor and a couple of buttons (to shot and...
Thank you to Erel, and all those who have created this opportunity to create cross-platform software. I am grateful.
I was mostly done creating a game using VB.net and XNA for Windows when I discovered B4X in February. Since then I have been reading the forums trying to understand the...
This is a Reflection question, so please read-on even if you're not familiar with LibGDX.
With regards to LibGDX, I'm trying to access (with reflection) the "derivativeAt" method of the...
My new game: Dark Rage
GOOGLE PLAY: https://play.google.com/store/apps/details?id=com.coldteam.darkrage
+ gamepad support
+ open world effect
Since the release, I made a lot of changes.
Finished the character and made a changeable look, depending on the armor or...
Hello all, i have been re-writing my old Whack A Bieber game written with libGDX, i decided to make use of the lgScreen and lgScreenManager classes to have better control of the game and to try to get rid of unnecessary code.
I followed the MultiScreen example that comes in the Examples written...
I just released my 9th game on the Play Store!
this one is a simple infinite runner where you shoot and dodge Asteroids, getting as high a score as you can before you die.
Try it on the Play Store now...
i try to start use Box2D and need some help:
1. set camera like this:
Dim Scale As Int = 100
Sub LG_Resize(Width As Int, Height As Int)
Camera.Initialize2( Scale * 4, Scale * 4 * Height / Width)
Camera.Position.set(0, Scale, 0)
2. set world:
Dim vGravity As lgMathVector2...