Share My Creation [GAME] Asteroid Sprint

Discussion in 'Share Your Creations' started by andymc, Nov 26, 2018.

  1. andymc

    andymc Well-Known Member Licensed User

  2. Erel

    Erel Administrator Staff Member Licensed User

  3. andymc

    andymc Well-Known Member Licensed User

    Thanks Erel. I'll look at adding that in the next update.
  4. andymc

    andymc Well-Known Member Licensed User

    Wow, immersive mode was really easy to add! Thanks so much Erel.
    I'm adding new features now and some juice (nice fades, some tweening, etc...)
    A great video lecture to watch on juicing is here:
    eps and Sandman like this.
  5. Sandman

    Sandman Well-Known Member Licensed User

    Yep, that's a classic, well worth watching!
  6. Multiverse app

    Multiverse app Active Member Licensed User

    Love it!
    This was my first attempt
  7. andymc

    andymc Well-Known Member Licensed User

    Guys! I've uplaoded a new version, new features:
    Full screen Immersive mode
    Alien attack ship
    Drone power up
    Rapid fire powerup
    Faster gameplay
    Cool screen-shake
    Last edited: Dec 3, 2018
  8. eps

    eps Well-Known Member Licensed User

    Great vid, thanks for sharing - plus they supply the source code behind it as well! :)
  9. sorex

    sorex Expert Licensed User

    small review...

    Menu: nice and stylish. the only thing I'm missing is an exit app icon somewhere.

    Game: plays smooth and easy to control. Maybe a bit more variation enemy wise in a later version but I guess you're working on that already.

    Well done, Andy.
  10. andymc

    andymc Well-Known Member Licensed User

    Hi Sorex,

    thank you for the review. You're right, I am working to add more aliens. At first I wasn't going to have them at all, but after just dodging and shooting asteroids, it felt boring, so I added the alien which has improved the game. MY next step is to add more aliens. I also need to re-write the asteroid generation process to add more asteroids to make the game harder.
    I did just finish an update which I've not published yet to work with different screen refresh rates. All my games so far have assumed a 60hz refresh rate. But one test device I have runs at 50hz, so my games don't run at the right speed. I'm using the function then times that by 1/60 to get the dt amount to multiple all my movements values per frame by, it seems to work, but I've not tested it on anything higher than 60hz yet.
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