hi andy
i found out the the drawing in libgdx is different when you have 60hz screen and 120hz screen.
there are many threads about it
Issue details When I run my game on samsung galaxy s22 ultra 5G, the game is run very fast than normal. After switching to frame rate 60Hz, the game is run normally. Reproduction steps/code This is...
github.com
i could not find a solution for it and also in the forum no one answered my question:
hi when using my libgdx games on a 120hz phone it runs 2x faster. i have not used frame timing when i created those games long time ago and now on almost all new phones there is a 120hz and even more screen so after searching about this issue i found that there are 2 ways to fix it. 1, re-code...
www.b4x.com
so if you will play pixel knight on 120hz you will see it runs very fast.
if you have a solution i would be very happy to hear it. until then i cannot use libgdx for my games.