It feels like it's been a bit quiet here lately, game making wise. What's everyone's current projects? And what framework/libraries are you using?
I'm updating my old retro space invaders clones, that use the libGDX library. I know I should probably look into X2 to make them cross platform, but haven't got round to that yet.
I'm toying with the idea of releasing a pacman clone, I released a Tetris clone a while ago now, and that didn't get anywhere, I did think maybe of updating it to use cute graphics and adding a few features that might make it stand out, but PacMan feels like it may have more potential for high downloads.
@melonZgz Your Crossy Road game looks great, I'd love to see how that develops closer to release, what frame work are you using, I think you use just LibGDX and your own functions, is that still the case?
@ilan How you doing? I played Pixel Knight today for the first time in ages, I'd forgotten what a nice game it was, any plans to revisit it for a sequel? Maybe taking some inspiration from Castlevania or ghosts and goblins?
@Jack Cole How are you? You had probably the highest download numbers on B4A powered games with Mind Games, how's it going?
I'm updating my old retro space invaders clones, that use the libGDX library. I know I should probably look into X2 to make them cross platform, but haven't got round to that yet.
I'm toying with the idea of releasing a pacman clone, I released a Tetris clone a while ago now, and that didn't get anywhere, I did think maybe of updating it to use cute graphics and adding a few features that might make it stand out, but PacMan feels like it may have more potential for high downloads.
@melonZgz Your Crossy Road game looks great, I'd love to see how that develops closer to release, what frame work are you using, I think you use just LibGDX and your own functions, is that still the case?
@ilan How you doing? I played Pixel Knight today for the first time in ages, I'd forgotten what a nice game it was, any plans to revisit it for a sequel? Maybe taking some inspiration from Castlevania or ghosts and goblins?
@Jack Cole How are you? You had probably the highest download numbers on B4A powered games with Mind Games, how's it going?