That disables the Error Dialog from appearing at all. Causes hanging later when keypad.bal attempts to display the dialog with MessageDialog.Show("Range Error", Main.strKeyPadTitle & " must be from " & Main.intKeyPadMin & " to " & Main.intKeyPadMax & " ", "Ok", "", "", 0, 0, 1.0 )
The debugger doesn't pick up the error, things just hang and then the app closes.