Hello
Erel,
I've noticed a small issue with the Audio lib.
In my game "Project Ryu", the attached mp3 file plays at the beginning of the match.
snd_effect.Play(voice_fightID, 1, 1, 0, 0, 0)
The problem is that the pitch isn't the same across different devices.
It seems to me that, on faster devices the pitch is higher.
[Tablet] Asus ME173X: Normal Pitch
[Tablet] nVidia Shield: Higher Pitch
[Phone] Sony Xperia P: Normal Pitch
[PC] Google Chrome (Arc Welder): Higher Pitch
How to solve this without resorting to use another library?