Hello Erel,
I've noticed a small issue with the Audio lib.
In my game "Project Ryu", the attached mp3 file plays at the beginning of the match.
The problem is that the pitch isn't the same across different devices.
It seems to me that, on faster devices the pitch is higher.
[Tablet] Asus ME173X: Normal Pitch
[Tablet] nVidia Shield: Higher Pitch
[Phone] Sony Xperia P: Normal Pitch
[PC] Google Chrome (Arc Welder): Higher Pitch
How to solve this without resorting to use another library?
I've noticed a small issue with the Audio lib.
In my game "Project Ryu", the attached mp3 file plays at the beginning of the match.
B4X:
snd_effect.Play(voice_fightID, 1, 1, 0, 0, 0)
The problem is that the pitch isn't the same across different devices.
It seems to me that, on faster devices the pitch is higher.
[Tablet] Asus ME173X: Normal Pitch
[Tablet] nVidia Shield: Higher Pitch
[Phone] Sony Xperia P: Normal Pitch
[PC] Google Chrome (Arc Welder): Higher Pitch
How to solve this without resorting to use another library?
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