probably you haven't created the certificates and provisioning..
Don't panic! While this process can be a bit annoying it is not too complicated and you can always delete the keys and start from scratch (which is not always the case in Android). Note that you must first register with Apple as an iOS developer (costs $99 per year). The whole process is done...
if you have a mac, why are you using windows..
https://www.b4x.com/store.html look like you are mixing the things..
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Regarding the certificate and provisioning tutorial, the configuration of routes and the generation of the key in the sing key,i immediately installed b4i i configured it since without these parameters the program does not allow to start the compilation. On the other hand, I already have an Apple developer account but it is free (I have not paid yet), since I understand that by using my own server it can be run with the iOS simulator, which does not require an Apple developer account. (I need to use it like this, in the iphone simulator, while I do the first tests and begin to migrate the code of the application that I already have developed in B4A. Eventually when I have the first successful compilations in the simulator I will proceed to pay the Apple developer account.).
As for the second tutorial on local installation of Mac Builder, it was precisely the one that I followed to configure the Xcode on my local server, and this tutorial helped me create the WINDOWS firewall exceptions to prevent ports 51041 and 51042 from being blocked and so I can perform the connection test from my browser. (The connection test I mentioned at the beginning of this thread).
Regarding your last question about why if I have a MAC I use WINDOWS, because when I bought B4i the B4i.exe came to my email along with the configuration instructions for the B4iBuildServer for MAC. I don't know if there is B4i.dmg to install on MAC OS. Also taking into account EREL's tutorial on source code X2, it indicates that it is recommended to make applications for both platforms is to share the structure and all the files downloaded from the B4A, B4I, B4J examples are for WINDOWS.
El hecho es que he seguido probando pero sigo recibiendo el mismo error. ¿Me estoy saltando un paso? ¿Alguna pista?
I appreciate any help that can solve this issue.
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