may be this one
*** Contents *** Intro Acknowledgements Disclaimer Environment Conventions used in this post Making it work Compiling and running your programs A semi-automated way to get your B4J UI programs ready Android SDK Manager Useful tips *** Intro *** Ever since the arrival of Windows 10 and all its...
i used this one and worked:
I have just managed to install B4A and make it run (including B4ASdkManager) on my Xubuntu 18.04 and, since I have lost two days and one night putting things together, I thought it will be a good idea to share it with this great community :) Will assume that we have a partition for virtual...
also, i use b4a, b4j and b4i on linux with 95% functional (there are some ui glitches)
using OpenJDK11, OpenJFX 11, B4J installation and finally compilation ?
Dont confuse compilaton and usage. To compile, you need the official b4x jdk. To use it, you can use technically almost any JDK.
copied to Linux - what exactly ?
B4JPackager11 is a utility written in B4J that uses the underlying Java tools to create a standalone package that doesn't depend on any other software being installed. It works with OpenJDK 11 and OpenJDK 14. Starting from B4J v8.30 it is integrated in the IDE and available under Project - Build...
in theory you can:
B4JPackager11 is a utility written in B4J that uses the underlying Java tools to create a standalone package that doesn't depend on any other software being installed. It works with OpenJDK 11 and OpenJDK 14. Starting from B4J v8.30 it is integrated in the IDE and available under Project - Build...
but i am afraid i have never tried it.
ext app compilations under Win10 should be passed from Win10 to Linux: only changed main .jar file ?
No. if you do not use the packager, you can distribute the same jar file from windows to linux, you only need the correct jdk on linux (if it is a ui app, then it has to contain the javafx modules, if not, any jdk is good enough)