B4J Library [B4X] [XUI] SD AnimatedButton (b4xlib)

SD_AnimatedButton

Author:
Star-Dust
Version: 0.03
  • AnimatedButton
    • Events:
      • Click
    • Fields:
      • Duration As Int
    • Functions:
      • BringToFront
      • DesignerCreateView (Base As Object, Lbl As Label, Props As Map)
        Base type must be Object
      • GetBase
      • Initialize (Callback As Object, EventName As String)
      • RequestFocus
      • SendToBack
      • Snapshot
    • Properties:
      • AnimationFromTop
      • BorderColor
      • Color
      • Enable As Boolean [write only]
      • Font As B4XFont [write only]
      • Height As Int [write only]
      • Left As Int [write only]
      • Text As String [write only]
      • Top As Int [write only]
      • Visible As Boolean [write only]
      • Width As Int [write only]
  • ConfirmButton
    • Events:
      • Click
      • LongClick
    • Fields:
      • mBase As B4XView
      • Tag As Object
    • Functions:
      • BringToFront
      • DesignerCreateView (Base As Object, Lbl As Label, Props As Map)
        Base type must be Object
      • GetBase
      • Initialize (Callback As Object, EventName As String)
      • RequestFocus
      • ResetConfirm
      • SendToBack
      • Snapshot
    • Properties:
      • ButtonConfirmed
      • Color
      • Enable As Boolean [write only]
      • Font As B4XFont [write only]
      • Height As Int [write only]
      • Left As Int [write only]
      • Text As String [write only]
      • Top As Int [write only]
      • Visible As Boolean [write only]
      • Width As Int [write only]


B4X:
Sub Globals
    'These global variables will be redeclared each time the activity is created.
    'These variables can only be accessed from this module.

    Private AnimatedButton1 As AnimatedButton
    Private AnimatedButton2 As AnimatedButton
    Private AnimatedButton3 As AnimatedButton
End Sub

Sub Activity_Create(FirstTime As Boolean)
    'Do not forget to load the layout file created with the visual designer. For example:
    Activity.LoadLayout("Layout1")

End Sub

Sub Button1_Click
    AnimatedButton1.Visible=True
    AnimatedButton2.Visible=True
    AnimatedButton3.Visible=True
End Sub

Video2 (2).gif
 

Attachments

  • iSample.zip
    110.7 KB · Views: 288
  • aSample.zip
    9.4 KB · Views: 357
  • jSample.zip
    2.3 KB · Views: 332
  • SD_AnimatedButton.b4xlib
    3.5 KB · Views: 383
Last edited:

Star-Dust

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