I have read everything I can find in the forum and don't seem to be able to find any discussion of this. I have an app that needs to display a jpg image that is significantly larger than the screen. The problem is that when I scale the image down to anything that is not an exact even multiple of 2, I get a huge amount of what looks like a strange form of pixilization. My camera has a max resolution of 3264 X 1952. So, when I use this setting and scale the bitmap using the CreateScaledBitmap function, everthing displays fine so long as the scaling is 2, 4, or 6. But, if set the scaling at 4.1 or 3.9, the jpg pixelization shows up again. Ideas?