Android Question Create MotionEvent for auto click app,or auto tuch

xiaoyao

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Dim r As Reflector
Dim motion1 As Object
r.Target = r.GetContext
'cwm = r.RunMethod2("getSystemService", "window", "java.lang.String")

uptime = r.RunStaticMethod("android.os.SystemClock", "uptimeMillis", Null, Null)
'Msgbox("uptime" & uptime,"")
eltime=uptime+100

'Msgbox("uptime" & uptime,"")
'Private ACTION_UP = 1, ACTION_MOVE = 2, ACTION_DOWN = 0 As Int
motion1=r.RunStaticMethod("android.view.MotionEvent","obtain",Array As Object( uptime,eltime,0, 300,300,0),Array As String("java.lang.long","java.lang.long","java.lang.int","java.lang.float","java.lang.float","java.lang.int"))
r.Target=Panel1
'sendPointerSync
r.RunMethod4("onTouchEvent", Array As Object(motion1), Array As String("android.view.MotionEvent"))

r.Target = r.GetContext
motion1=r.RunStaticMethod("android.view.MotionEvent","obtain",Array As Object( uptime,eltime,1, 300,300,0),Array As String("java.lang.long","java.lang.long","java.lang.int","java.lang.float","java.lang.float","java.lang.int"))
r.Target=Panel1
r.RunMethod4("onTouchEvent", Array As Object(motion1), Array As String("android.view.MotionEvent"))
'https://www.b4x.com/android/forum/threads/action_pointer_down-etc.36990/#content
 

xiaoyao

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Longtime User
通过Socket + Instrumentation实现模拟键盘鼠标事件主要通过以下三个部分组成:
l Socket编程:实现PC和Emulator通讯,并进行循环监听
l Service服务:将Socket的监听程序放在Service中,从而达到后台运行的目的。这里要说明的是启动服务有两种方式,bindService和startService,两者的区别是,前者会使启动的Service随着启动Service的Activity的消亡而消亡,而startService则不会这样,除非显式调用stopService,否则一直会在后台运行因为Service需要通过一个Activity来进行启动,所以采用startService更适合当前的情形
l Instrumentation发送键盘鼠标事件:Instrumentation提供了丰富的以send开头的函数接口来实现模拟键盘鼠标,如下所述:
sendCharacterSync(int keyCode) //用于发送指定KeyCode的按键
sendKeyDownUpSync(int key) //用于发送指定KeyCode的按键
sendPointerSync(MotionEvent event) //用于模拟Touch
sendStringSync(String text) //用于发送字符串
注意:以上函数必须通过Message的形式抛到Message队列中。如果直接进行调用加会导致程序崩溃。

对于Socket编程和Service网上有很多成功的范例,此文不再累述,下面着重介绍一下发送键盘鼠标模拟事件的代码:
1. 发送键盘KeyCode:
步骤1. 声明类handler变量
private static Handler handler;

步骤2. 循环处理Message
//在Activity的onCreate方法中对下列函数进行调用
private void createMessageHandleThread(){
//need start a thread to raise looper, otherwise it will be blocked
Thread t = new Thread() {
public void run() {
Log.i( TAG,"Creating handler ..." );
Looper.prepare();
handler = new Handler(){
public void handleMessage(Message msg) {
//process incoming messages here
}
};
Looper.loop();
Log.i( TAG, "Looper thread ends" );
}
};
t.start();
}

步骤3. 在接收到Socket中的传递信息后抛出Message
handler.post( new Runnable() {
public void run() {
Instrumentation inst=new Instrumentation();
inst.sendKeyDownUpSync(keyCode);
}
} );

2. Touch指定坐标,如下例子即touch point(240,400)
Instrumentation inst=new Instrumentation();
inst.sendPointerSync(MotionEvent.obtain(SystemClock.uptimeMillis(),SystemClock.uptimeMillis(), MotionEvent.ACTION_DOWN, 240, 400, 0));
inst.sendPointerSync(MotionEvent.obtain(SystemClock.uptimeMillis(),SystemClock.uptimeMillis(), MotionEvent.ACTION_UP, 240, 400, 0));

3. 模拟滑动轨迹
将上述方法中间添加 MotionEvent.ACTION_MOVE
 
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