yttrium Active Member Licensed User Longtime User Feb 16, 2013 #1 Canvas drawing is incredibly complex for what I want. Basically, my old VB code was as follows, for image processing: pastebinDOTcom/FHLcgC0J Image3 would later be saved with a stream. How can this be replicated using B4A, considering System.Drawing.Graphics isn't valid? (pastebin semi-linked because false URL detection, I'm not a licensed user) Last edited: Feb 16, 2013
Canvas drawing is incredibly complex for what I want. Basically, my old VB code was as follows, for image processing: pastebinDOTcom/FHLcgC0J Image3 would later be saved with a stream. How can this be replicated using B4A, considering System.Drawing.Graphics isn't valid? (pastebin semi-linked because false URL detection, I'm not a licensed user)
Erel B4X founder Staff member Licensed User Longtime User Feb 17, 2013 #2 Android uses Canvas to draw. It is quite simple to use it once you understand how it works. See the Beginner's guide: Basic4android (Basic for Android) - Android programming with Gui designer Upvote 0
Android uses Canvas to draw. It is quite simple to use it once you understand how it works. See the Beginner's guide: Basic4android (Basic for Android) - Android programming with Gui designer
yttrium Active Member Licensed User Longtime User Feb 18, 2013 #3 I understand how it works, I just find it incredibly remedial to have to include a Rect each time I want to draw an image with an offset. Upvote 0
I understand how it works, I just find it incredibly remedial to have to include a Rect each time I want to draw an image with an offset.