As many of you know, I have in my mind a promising app for a long time (which I'll never be able to develop nor to publish, of course).
Nevertheless, I like to dream.
Every time I play Miniclip's 8 ball pool (web), at least 20,000 players are online (I've seen up to a maximum of 49,000). This is true whether Miniclip is not a liar .
So, let's say that in every moment of the day there are 30,000 players, on average.
Let's say that my app could get a tenth of that number because it would be created for Android, not for web. The number decreases to 3,000.
Let's say that my game is not as famous as Billiard, then we divide again for 10 and we reach 300. So, at any time of the day, there will be 300 players online (on average).
Let's say that each of them will see an Interstitial every 10 minutes. The Interstitials will be:
24 x (60 : 10) = 144 (also, there will be a Banner).
144 x 300 = 43,200 Interstitials / day.
I read that someone was able to earn $ 500 / day by displaying 70,000 Interstitial / day.
43,200 : 70,000 x 500 = $ 308 / day (about 270 €).
Maybe those were better times, so we eliminate 20%. Remain $ 246 (215 €).
This could happen if the app was good and once it reached the maximum number of users (at least one year after publication, I think).
This might be enough, for me, if this continues for at least 10 years.
The problem is that if I publish my app, apps will go out of style; or the third world war will start
Ok, now it's late, I'm going to sleep, so I can stop dreaming and... I can continue to have my usual nightmares
[Pay no attention to all this, my two neurons have died ]
Nevertheless, I like to dream.
Every time I play Miniclip's 8 ball pool (web), at least 20,000 players are online (I've seen up to a maximum of 49,000). This is true whether Miniclip is not a liar .
So, let's say that in every moment of the day there are 30,000 players, on average.
Let's say that my app could get a tenth of that number because it would be created for Android, not for web. The number decreases to 3,000.
Let's say that my game is not as famous as Billiard, then we divide again for 10 and we reach 300. So, at any time of the day, there will be 300 players online (on average).
Let's say that each of them will see an Interstitial every 10 minutes. The Interstitials will be:
24 x (60 : 10) = 144 (also, there will be a Banner).
144 x 300 = 43,200 Interstitials / day.
I read that someone was able to earn $ 500 / day by displaying 70,000 Interstitial / day.
43,200 : 70,000 x 500 = $ 308 / day (about 270 €).
Maybe those were better times, so we eliminate 20%. Remain $ 246 (215 €).
This could happen if the app was good and once it reached the maximum number of users (at least one year after publication, I think).
This might be enough, for me, if this continues for at least 10 years.
The problem is that if I publish my app, apps will go out of style; or the third world war will start
Ok, now it's late, I'm going to sleep, so I can stop dreaming and... I can continue to have my usual nightmares
[Pay no attention to all this, my two neurons have died ]
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