One of the bad things of making a game alone is that gameplay can look intuitive to you (because when you make a game you play it thousand times) but no to other people, that's why it's neccesary letting people play it. So I appreciate very much suggestions.I don'twant to be negative but your heavy landing algorithm maybe needs a little tweak and you seem to have to be VERY close to pick up the aliens.
Guilty!One of the bad things of making a game alone is that gameplay can look intuitive to you
Maybe increase the diffuculty as you progress through the levels.About heavy landing... gravity is high, because I want the game to be hard. It's like flying a mini drone, it looks very hard at the begining..
Actually I like that "feature" , I passed so many levels that wayalmost forgot...
not sure if it counts as a bug but when you have the last alien on board and crash onto the delivery platform
your ufo explodes but still drops the alien and the level completes.
Just played some levels of UFO and i can only say: wow! My deepest respect!!
One bug i found: you can play the better ufos without having the coins to buy them by just selecting them and start a level. They stay blacked-out in the shop, but ingame they are colored and usable.
LoL, nice findOne bug i found: you can play the better ufos without having the coins to buy them by just selecting them and start a level. They stay blacked-out in the shop, but ingame they are colored and usable.
Ah, just found it, It only happened when in "level selector screen" you click on the ufo icon , select the black ufo and then you return to the level selector screen..but I can't do that, when I click on black UFO , "PLAY" icon turns in to the shopping cart, and I can only buy that UFO...