wonder Expert Licensed User Longtime User Nov 23, 2015 #1 Kanban board: https://trello.com/b/mXEBQff3/kz2d https://play.google.com/apps/testing/com.ninjadynamics.knights I've been working on this project non-stop and I'd like to give you guys a little taste of it. I WANT YOU TO BECOME A BETA TESTER! Last edited: Sep 10, 2017
Kanban board: https://trello.com/b/mXEBQff3/kz2d https://play.google.com/apps/testing/com.ninjadynamics.knights I've been working on this project non-stop and I'd like to give you guys a little taste of it. I WANT YOU TO BECOME A BETA TESTER!
Beja Expert Licensed User Longtime User Nov 23, 2015 #2 Good programming.. but I have my reservations on the timing! I don't think there's shortage in bombs these days.
Good programming.. but I have my reservations on the timing! I don't think there's shortage in bombs these days.
ilan Expert Licensed User Longtime User Nov 23, 2015 #3 Looks great and fun, you have big potential in the gaming area. Hope to see from you soon a finished uploaded app to google play.
Looks great and fun, you have big potential in the gaming area. Hope to see from you soon a finished uploaded app to google play.
wonder Expert Licensed User Longtime User Dec 3, 2015 #4 First demo: Here's a glimpse of the Designer Mode UI: Quick answers: - No, no sound yet. - Keyboard controls. - The source code is based on my B4J Mario demo project. - The knight sprite is royalty-free, but the background isn't. This will be changed soon. - All remaining graphics, blocks, bombs are being created by me. - Again, I'm writing all the physics and game logic. - Recorded with FRAPS from Droid4X emulator. - YES, I'm still working on Project Ryu. Last edited: Sep 14, 2016
First demo: Here's a glimpse of the Designer Mode UI: Quick answers: - No, no sound yet. - Keyboard controls. - The source code is based on my B4J Mario demo project. - The knight sprite is royalty-free, but the background isn't. This will be changed soon. - All remaining graphics, blocks, bombs are being created by me. - Again, I'm writing all the physics and game logic. - Recorded with FRAPS from Droid4X emulator. - YES, I'm still working on Project Ryu.
I inakigarm Well-Known Member Licensed User Longtime User Dec 3, 2015 #5 Wow ! Demolition Maker !! ;-)
Douglas Farias Expert Licensed User Longtime User Dec 13, 2015 #6 wonder said: Here's a glimpse of the Designer Mode UI: Click to expand... you will make a game constructor for b4a/b4j?
wonder said: Here's a glimpse of the Designer Mode UI: Click to expand... you will make a game constructor for b4a/b4j?
wonder Expert Licensed User Longtime User Dec 13, 2015 #7 Douglas Farias said: you will make a game constructor for b4a/b4j? Click to expand... Hi Douglas! That kind of project isn't on my plans, at least in the near future. Alternatively, remember you may always use any of my demos to build your own games. Framework (B4A) to build a Pong type game: https://www.b4x.com/android/forum/threads/simple-pong-game.48624/ Framework (B4A/B4J) to build an Angry Birds type game: https://www.b4x.com/android/forum/threads/littlesquare-physics-demo.58225/ Framework (B4J) to build a generic platform game: https://www.b4x.com/android/forum/threads/b4j-mario-collision-detection-prototype.59543/
Douglas Farias said: you will make a game constructor for b4a/b4j? Click to expand... Hi Douglas! That kind of project isn't on my plans, at least in the near future. Alternatively, remember you may always use any of my demos to build your own games. Framework (B4A) to build a Pong type game: https://www.b4x.com/android/forum/threads/simple-pong-game.48624/ Framework (B4A/B4J) to build an Angry Birds type game: https://www.b4x.com/android/forum/threads/littlesquare-physics-demo.58225/ Framework (B4J) to build a generic platform game: https://www.b4x.com/android/forum/threads/b4j-mario-collision-detection-prototype.59543/
imbault Well-Known Member Licensed User Longtime User Dec 15, 2015 #9 It would be great to have such a game constructor, come on Douglas!
wonder Expert Licensed User Longtime User Dec 19, 2015 #10 I'm slowly getting there! Ninja Dynamics Nintendo
Douglas Farias Expert Licensed User Longtime User Dec 20, 2015 #11 make a game maker and sell this man *-* will make some money and help who dont know make games(or dont want learn), i buy xD Last edited: Dec 20, 2015
make a game maker and sell this man *-* will make some money and help who dont know make games(or dont want learn), i buy xD
wonder Expert Licensed User Longtime User Dec 20, 2015 #12 Thanks for the suggestion, Douglas. This isn't exactly a game maker, it's just a platform game with a level designer. I'll try to make it as flexible as possible. If anyone wants to give the game a test drive, send me a private message.
Thanks for the suggestion, Douglas. This isn't exactly a game maker, it's just a platform game with a level designer. I'll try to make it as flexible as possible. If anyone wants to give the game a test drive, send me a private message.
Cableguy Expert Licensed User Longtime User Dec 20, 2015 #13 If you make it flexible enough, to the point that even the player's character, some Physics's props, sound, etc, can be tweaked, then you will have a game maker!
If you make it flexible enough, to the point that even the player's character, some Physics's props, sound, etc, can be tweaked, then you will have a game maker!
Douglas Farias Expert Licensed User Longtime User Dec 21, 2015 #14 If anyone wants to give the game a test drive, send me a private message. Click to expand... if you want i give you some ideias and help on tests
If anyone wants to give the game a test drive, send me a private message. Click to expand... if you want i give you some ideias and help on tests
andymc Well-Known Member Licensed User Longtime User Dec 22, 2015 #15 Looks good. Reminds me of a project I started many years ago but never completed:
wonder Expert Licensed User Longtime User Dec 22, 2015 #16 andymc said: Looks good. Reminds me of a project I started many years ago but never completed. Click to expand... Hi Andy!! Indeed it is the same concept, but your gravity/jump power is a little bit low. If you raised both values the jump would look better. Which language were you using to code it?
andymc said: Looks good. Reminds me of a project I started many years ago but never completed. Click to expand... Hi Andy!! Indeed it is the same concept, but your gravity/jump power is a little bit low. If you raised both values the jump would look better. Which language were you using to code it?
andymc Well-Known Member Licensed User Longtime User Dec 22, 2015 #17 it was written using a windows language called blitz basic, I'm aiming to convert it over to libgdx using B4A in the new year to write some simple platform games aimed at younger children. I could also use the code to write an endless runner.
it was written using a windows language called blitz basic, I'm aiming to convert it over to libgdx using B4A in the new year to write some simple platform games aimed at younger children. I could also use the code to write an endless runner.
wonder Expert Licensed User Longtime User Mar 9, 2016 #18 Hey guys! I just wanted to share the latest update on this project. The engine has been highly optimized and I'm currently working on the Designer Mode. Please watch in HD (720p60): Thanks for watching!
Hey guys! I just wanted to share the latest update on this project. The engine has been highly optimized and I'm currently working on the Designer Mode. Please watch in HD (720p60): Thanks for watching!
wonder Expert Licensed User Longtime User Mar 14, 2016 #19 After playing a little bit with the in-game physics, I decided to implement a "double-jump" mechanic! Feels great!
After playing a little bit with the in-game physics, I decided to implement a "double-jump" mechanic! Feels great!
wonder Expert Licensed User Longtime User Mar 25, 2016 #20 ...and here's Super Mario Bros. World 1-1 in my engine: