@ilan, I fixed the black bars (so I hope) and added a way to modify the zoom:
- Press back and select "Designer Mode"
- Create a message script:
<action = Debug_SetVBlocks(8)>
- Move the knight to the block where you created the script
- Activate it
- Press back and Quit (to the title screen, do not close the app)
- Start over
Why is this solution so clumsy!! Can't you just modify camera.zoom in LibGDX????
- When I started this project a made a few mistakes in the beginning, such as linking physics to pixel size. I was an idiot.