PROJECT'S CURRENT STATUS:
- I'm working on a SQLite integration with the engine, so that everything loads from a local database. Textures, Stats, Levels, AI, Moves, Sprites, etc.
Hi everyone!!
I'm currently developing a fighting game / beat'em'up engine called "Bulldozer Engine".
My goal is to build games like Streets Of Rage, Final Fight or Street Fighter with great responsiveness and speed. I love fighting games, namely those made in Japan.
Download the latest version: September 2nd 2015
Want to run it on Google Chrome? See this post!
Concept Art
Actual Screenshots
Under the influence of Capcom, SNK and Team Ninja, I decided to create this small tech-demo. There's a lot of copyright infringement here, so this app isn't going anywhere near Google Play. There are only three stages, selected randomly. Once you defeat your opponents you win the game.
Download the latest version - September 2nd 2015
Want to run it on Google Chrome? See this post!
Controls:
Tested on:
Features:
Known Issues:
Remember, this is not a finished product.
Technical Details:
Finally, I have to thank @Informatix for his libGDX support and game tutorials, @walterf25 for his encouragement and of course @Erel for all his tutorials, dedication to this forum and for creating B4A.
Thank you for your support, guys!
FAIR USE STATEMENT: In accordance with Title 17 U.S.C. Section 107, this non-profit demo uses copyrighted materials intended for evaluation and educational purposes only.
- I'm working on a SQLite integration with the engine, so that everything loads from a local database. Textures, Stats, Levels, AI, Moves, Sprites, etc.
I'm currently developing a fighting game / beat'em'up engine called "Bulldozer Engine".
My goal is to build games like Streets Of Rage, Final Fight or Street Fighter with great responsiveness and speed. I love fighting games, namely those made in Japan.
Download the latest version: September 2nd 2015
Want to run it on Google Chrome? See this post!
Concept Art
Actual Screenshots
Under the influence of Capcom, SNK and Team Ninja, I decided to create this small tech-demo. There's a lot of copyright infringement here, so this app isn't going anywhere near Google Play. There are only three stages, selected randomly. Once you defeat your opponents you win the game.
Download the latest version - September 2nd 2015
Want to run it on Google Chrome? See this post!
Controls:
Tested on:
- PC Win7 64-Bit: Google Chrome ARC Welder
- PC Win7 64-Bit: Andy Emulator
- PC Win7 64-Bit: Bluestacks Emulator
- PC Win7 32-Bit: Google Chrome ARC Welder
- PC Win7 32-Bit: Andy Emulator
- Tablet nVidia Shield
- Tablet ASUS ME173x
- Phone Sony Xperia P
Color indicates stress-test performance. Code optimization is always a work-in-progress.
Features:
- Context-Sensitive Sprite Animator
- Several Animation Layers
- Dynamic Stereo Sound FX
- In-House Collision Detector
- In-House Physics Engine
- In-House SlideShow Engine
- Ergonomic Touch Controls
- Native USB/Bluetooth GamePad Support
- Native USB/Bluetooth Keyboard Support
- OpenGL Rendering through LibGDX
Known Issues:
- Currently none.
Remember, this is not a finished product.
Technical Details:
I decided to embrace the challenge of creating a game engine from scratch. Except for the rendering part, which is beautifully handled by libGDX, I created all the remaining components, such as the sprite animator, collision detector and physics engine.
I have to say, I'm quite proud of what I accomplished so far.
I have to say, I'm quite proud of what I accomplished so far.
Finally, I have to thank @Informatix for his libGDX support and game tutorials, @walterf25 for his encouragement and of course @Erel for all his tutorials, dedication to this forum and for creating B4A.
Thank you for your support, guys!
FAIR USE STATEMENT: In accordance with Title 17 U.S.C. Section 107, this non-profit demo uses copyrighted materials intended for evaluation and educational purposes only.
Attachments
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