I am translating my Android App for IOS, or rather I am translating it into B4X so that it can be compatible with both systems.
When I launch the app in debug version on Iphone everything works correctly, when I compile the release version and the start closes immediately afterwards without giving any error.
How can I intercept the error that causes it to close?
Unfortunately it creates problems for me as you can see from the following link. Is there another solution to understand why the app closes immediately in release?
Thanks, I solved the Logger problem, the iNetwork library was missing.
With the Logger I found the error.
It was a panel that was not initialized in time before accessing its properties and generated an error. In the DEBUG version being slower it could be initialized in time.