In my game I'm generating images that are falling down the screen.
I'm using SetLayoutAnimated and I'm making (image.visible = false) when I'm finished using it.
Is that all I need to do because things are slowing down after my game has been running a while...
I'm using SetLayoutAnimated and I'm making (image.visible = false) when I'm finished using it.
Is that all I need to do because things are slowing down after my game has been running a while...